Casino von Monte-Carlo

The Monte Carlo Casino is one of the most famous casinos in the world. If you are a fan of James Bond, you might recognize this casino because it was the setting for a James Bond movie. Besides gambling on the slot machines, tables and gaming rooms, many people come to admire the architecture.

The Monte Carlo Casino is one of the most famous casinos in the world. If you are a fan of James Bond, you might recognize this casino because it was the setting for a James Bond movie. Besides gambling on the slot machines, tables and gaming rooms, many people come to admire the architecture. submitted by TreasuresOfTraveling to wanderlust [link] [comments]

The Monte Carlo Casino is one of the most famous casinos in the world. If you are a fan of James Bond, you might recognize this casino as it was the setting for the James Bond movie Casino Royale. Besides gambling on the slot machines, tables and gaming rooms, some come to admire the architecture.

The Monte Carlo Casino is one of the most famous casinos in the world. If you are a fan of James Bond, you might recognize this casino as it was the setting for the James Bond movie Casino Royale. Besides gambling on the slot machines, tables and gaming rooms, some come to admire the architecture. submitted by TreasuresOfTraveling to wanderlust [link] [comments]

Baccarat the High Roller Casino Game

If you’re looking for a high-class casino table game with lots of gambling fun and without intricacy, baccarat is your game. Baccarat is more popular than ever because of its elegance and the James Bond-style of the game. It’s the favorite game of the high roller players. For a long time, Baccarat is the most popular casino game among the very wealthy Asian players in Las Vegas, Monte Carlo, and Macao. The popularity of the game is attributed to the small house advantage. The simplicity, high limits, and low 1.01-1.24 percent house edge attract high roller players to the game.
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Melawan Lupa Sejarah Judi Online

Melawan Lupa Sejarah Judi Online

Melawan Lupa Kilas Balik Sejarah Judi Online (sumber : google.com)
Melawan Lupa Sejarah Judi Online tidak jauh dari awal mulanya terjadi judi offline sebelumnya yang telah lama berlangsung dari jaman prasejarah. Sejarah umat manusia terkait erat dengan sejarah perjudian, karena tampaknya tidak peduli seberapa jauh Anda pergi ke masa lalu, ada tanda-tanda bahwa di mana sekelompok orang berkumpul bersama, perjudian pasti telah terjadi. Sekarang kami tidak akan mencoba melacak setiap putaran dan mengubah evolusi perjudian di artikel ini, tetapi apa yang akan kami lakukan adalah memilih beberapa tanggal terpenting untuk bertindak sebagai tonggak dalam perjalanan menuju perjudian hari ini. pengalaman.
Sejarah Perjudian
Berjudi selama berabad-abad adalah sekilas yang menarik ke dalam cerita budaya dan peradaban. Membawa keberuntungan bagi rakyat biasa sambil tidak menghormati raja, adalah sifat kebetulan yang berubah-ubah dan harapan akan putaran yang menguntungkan yang telah memikat kita selama ribuan tahun. Kami melihat kembali sejarah perjudian.
Permainan Judi telah ada sepanjang sejarah yang tercatat. Itu juga salah satu hiburan favorit dunia. Ini adalah pengaruh besar budaya populer (pikirkan Casino Royale, Ocean's Eleven, The Color of Money, dan banyak lainnya), dan dengan sendirinya terus berubah seiring waktu. Bergabunglah dengan kami saat kami melakukan perjalanan yang menarik melalui sejarah perjudian.
6000 SM: Afrika & Timur Tengah
Tidak mungkin untuk mengetahui secara pasti kapan manusia pertama mempertaruhkan sesuatu untuk hasil dari suatu kejadian kebetulan. Papan dari dua atau tiga baris lubang paralel yang ditemukan di Timur dekat berasal dari era Neolitik (10.000 - 4.500 SM) tetapi kami tidak dapat mengatakan dengan pasti apakah ini benar-benar permainan papan atau bukan.
Jadi kita akan memulai Sejarah Perjudian kita dengan apa yang kita ketahui. Arkeolog di Mesir telah menemukan apa yang sekarang kita anggap sebagai dadu yang berasal dari sekitar 3000 SM. Adegan yang dilukis di dinding makam dan gulungan papirus kuno menunjukkan pemain di sisi berlawanan dari papan yang menikmati permainan rekreasi seperti Mehen, Senet, Twenty Squares, dan Hounds and Jackals. Tampaknya permainan ini menyebar ke seluruh Mesir dan Timur Dekat melalui perdagangan barang dan kampanye militer. Faktanya, empat game kuno populer ini ditampilkan di The Metropolitan Museum of Art di New York City jika Anda pernah berada di lingkungan tersebut.
Untuk memberi Anda gambaran tentang ini semua, kami akan menggunakan game Mehen sebagai contoh. Dimainkan pada Periode Predinastik Mesir dan Kerajaan Lama (itu 2649 - 2130 SM), papan tersebut menunjukkan seekor ular melingkar yang dibagi menjadi beberapa kotak. Ular itu melambangkan dewa yang melingkari dewa matahari Re untuk melindunginya selama perjalanannya sepanjang malam. Kita tahu ini karena permainan itu dilukis di makam Hesre di Saqqara (2700 SM) bersama dengan potongan permainan yang akan digunakan dengan papan Mehen (tiga singa, tiga singa betina, dan enam set enam kelereng). Kami juga memiliki ide bagus tentang bagaimana permainan itu dimainkan berkat dokumen keagamaan yang disebut Teks Piramida. Ini menunjukkan bahwa akhirat dapat dicapai jika Anda berhasil melewati papan permainan Mehen dan mencapai pusat spiral, secara simbolis bergabung dengan Re.
Selain Mehen, ada lusinan game peluang yang dimainkan di dunia kuno. Senet adalah yang paling terkenal dan sangat populer sekitar 664 - 332 SM. Lain adalah Mancala yang, luar biasa, masih dimainkan hingga hari ini di seluruh Afrika, Timur Tengah dan Asia. Faktanya, ada banyak varian dari game strategi (baca : Game Judi) dua pemain ini yang bertujuan untuk menangkap semua atau sebagian bidak lawan.
Permainan dimulai dengan penempatan sejumlah benih, yang ditentukan untuk permainan tertentu, di setiap lubang di papan. Pemain mengambil giliran dengan membuang semua benih dari lubang, “menabur” benih (menempatkan satu di setiap lubang berikut secara berurutan) dan menangkap berdasarkan keadaan papan. Tujuannya adalah menanam benih paling banyak di bank. Jika bermain dalam mode tangkap, setelah pemain mengakhiri giliran di lubang kosong di sisinya sendiri, dia menangkap bidak lawan secara langsung. Setelah ditangkap, pemain dapat meletakkan benih di banknya sendiri. Setelah menangkap, lawan kehilangan giliran.
Tercatat ada lebih dari 800 nama permainan mancala tradisional. Aspek-aspek tertentu dari permainan mengingatkan kita pada aktivitas pertanian dan pemain tidak memerlukan peralatan khusus untuk ambil bagian. Bukti Mancala telah ditemukan di begitu banyak peradaban kuno, dari daerah Aksumite abad ke-6 di Eritrea dan Ethiopia, hingga Spanyol Muslim abad ke-10 dan pemandian Romawi yang digali di kota Gedera, Israel, dan bukti yang ditemukan di Yordania yang berasal dari sekitar 6000 SM . Hal ini membuat beberapa sejarawan menyarankan bahwa game tersebut bisa jadi yang tertua di dunia, sejak awal peradaban itu sendiri.
2000 SM: India
India memiliki sejarah panjang permainan taruhan. Salah satu permainan, Mahabharata, berada di tengah-tengah mitos epik dalam teks-teks Hindu yang berasal dari tahun 2000 SM. Dalam ceritanya, permainan dadu menyebabkan Pandawa bersaudara kehilangan kerajaannya. Mereka dikirim ke pengasingan sementara istri mereka dianiaya oleh lawan mereka yang menang. Ini membuat marah Dewa Krishna yang menyelamatkan para istri dan cerita berakhir dengan pertempuran epik di mana Pandawa bersaudara menang. Ini adalah kesimpulan yang sangat memuaskan ketika pembaca menemukan bahwa saudara-saudara ditipu untuk memainkan permainan judi yang dicurangi sehingga saudara-saudara itu selalu ditakdirkan untuk kalah - sampai Krishna turun tangan. Ada bukti bahwa judi kadang-kadang digunakan di India untuk menyelesaikan perselisihan antara musuh.
2300 SM: Tiongkok
Meskipun hampir pasti bahwa beberapa bentuk taruhan telah terjadi sejak awal sejarah manusia, bukti konkret paling awal berasal dari Tiongkok Kuno di mana ubin digali yang tampaknya digunakan untuk permainan kebetulan yang belum sempurna. 'Buku Lagu' China mengacu pada "gambar kayu" yang menunjukkan bahwa ubin mungkin merupakan bagian dari permainan jenis lotere. Kami memiliki bukti dalam bentuk slip keno yang digunakan pada sekitar 200 SM sebagai semacam lotre untuk mendanai pekerjaan negara - mungkin termasuk pembangunan Tembok Besar China. Lotere terus digunakan untuk tujuan sipil sepanjang sejarah - Harvard dan Yale sama-sama didirikan dengan menggunakan dana lotere - dan terus berlanjut hingga hari ini.
500 SM: Yunani Kuno & Roma
Penyair Yunani, Sophocles, mengklaim bahwa dadu diciptakan oleh pahlawan mitologis selama pengepungan Troy, dan meskipun ini mungkin memiliki dasar yang agak meragukan, tulisan-tulisannya sekitar tahun 500 SM adalah penyebutan dadu pertama dalam sejarah Yunani. Kita tahu bahwa dadu ada jauh lebih awal dari ini, karena sepasang dadu telah ditemukan dari kuburan Mesir dari tahun 3000 SM, tetapi yang pasti adalah bahwa orang Yunani dan Romawi Kuno suka bertaruh pada segala hal, tampaknya pada setiap kesempatan. Faktanya semua bentuk perjudian - termasuk permainan dadu - dilarang di dalam kota kuno Roma dan hukuman dijatuhkan pada mereka yang tertangkap yang bernilai empat kali lipat taruhannya. Akibatnya, warga Romawi yang cerdik menemukan chip judi pertama, jadi jika mereka ditangkap oleh penjaga, mereka dapat mengklaim bermain hanya untuk chip dan bukan untuk uang sungguhan. (Perhatikan bahwa tipu muslihat ini tidak akan berhasil jika dicoba di kasino Vegas).
200 SM: Mesoamerika
Salah satu permainan tertua di Amerika, Patolli, adalah permainan strategi dan keberuntungan dengan komitmen pada perjudian yang akan membuat rambut Anda berdiri tegak! Varian permainan dimainkan di seluruh Mesoamerika (hari ini meliputi Meksiko tengah, Belize, Guatemala, El Salvador, Honduras, Nikaragua dan Kosta Rika utara). Ada bukti bahwa patolli dimainkan oleh Teotihuacanos (sekitar 200 SM - 650 M), Toltec (750 - 1000), Aztec (1168-1521), dan Maya (yang peradabannya ada dalam satu bentuk atau lainnya dari 2000 SM sampai penaklukan Spanyol di Amerika Selatan pada 1697 M).
Patolli adalah perlombaan atau permainan perang dan apa pun bisa dipertaruhkan - selimut, batu dan perhiasan berharga, makanan, tanaman dan bahkan rumah, anggota keluarga, dan kebebasan penjudi! Anda dapat memahami mengapa permainan patolli selalu dianggap serius dalam kasus 'pemenang mengambil semua' dan pemain mempersiapkan diri secara psikologis dengan memanggil dewa permainan atau perjudian - Macuilxochitl.
Setiap pemain biasanya bertaruh enam item yang dihitung dengan enam penanda yang digunakan setiap pemain untuk menyelesaikan sirkuit di sekitar papan. Gagal melakukan ini dan pemain harus kehilangan satu item. Seberapa jauh bidak-bidak itu bisa bergerak ditentukan dengan melempar lima biji kacang hitam yang diberi tanda pada satu sisi berlubang. Ada banyak kendala yang harus diatasi saat memindahkan enam penanda di sekitar papan bertanda 52 kotak. Misalnya, jika penanda mendarat di salah satu dari dua ruang segitiga gelap di dekat ujung setiap lengan X, pemain harus memberikan harta karun kepada lawan.
Setelah Penaklukan Spanyol di Meksiko, pendeta Spanyol melarang pitolli dan tangan penduduk setempat dibakar jika ketahuan sedang bermain.
800: Tiongkok
Kami kembali ke China untuk penemuan kartu remi. Sebagian besar sejarawan setuju bahwa setumpuk kartu remi modern saat ini yang digunakan di setiap kasino berbasis darat dan online saat ini, mulai hidup di China pada abad ke-9. Jenis permainan yang digunakan untuk kartu ini telah hilang, tetapi beberapa menyarankan bahwa mereka mungkin telah digunakan dalam permainan yang mirip dengan permainan kartu perdagangan anak-anak modern atau mungkin bentuk kertas dari kartu domino Cina.
1300: Italia & Prancis
Permainan kartu dua pemain Baccarat merupakan permainan tertua di dunia yang masih bisa dinikmati di klub judi saat ini, walaupun sangat berbeda dengan permainan yang pertama kali dimainkan di Italia dan Perancis. Kami masih belum tahu bagaimana game ini sampai ke Eropa. Satu teori adalah bahwa itu didasarkan pada permainan Cina Pai Gow (dimainkan dengan ubin, bukan kartu), yang dibawa ke Italia oleh Marco Polo ketika ia kembali pada 1290-an dari ekspedisinya. Sulit untuk mengatakannya karena catatan tertulis pertama tentang Baccarat ditulis pada tahun 1800-an.
Beberapa orang percaya bahwa permainan modern (baca : Judi Online) berasal dari permainan Macao yang populer saat itu atau diciptakan menggunakan kartu Tarot oleh orang Italia - yang bernama Felix Falguiere - kemudian diperkenalkan di Prancis oleh tentara yang kembali dari konflik Italia pada tahun 1490-an. Yang lain menautkan Baccarat hari ini ke game Vingt-et-un yang berasal dari Prancis.
Either way, itu milik dunia sekarang dan tetap menjadi permainan favorit sebagian besar berkat kemudahan bermain dan keunggulannya rendah (dan kami tidak lupa betapa kerennya James Bond membuatnya terlihat!).
1600: Spanyol dan Blackjack
Pada awal 1601, penulis Spanyol Don Quixote, Miguel de Cervantes, menyebutkan permainan veintiuna dalam bahasa Spanyol di salah satu bukunya. Mungkin saja ventiuna adalah nenek moyang blackjack modern, atau dia bisa saja merujuk pada trente-un, permainan populer pada tahun 1570. Bahkan mungkin itu adalah permainan quinze Prancis. Tampaknya dengan persediaan kertas yang sedikit, tingkat melek huruf yang rendah dan tidak adanya pulpen, para jenius yang menemukan versi paling awal dari permainan yang kita sukai, jarang ditulis dalam sejarah.
Jadi apa yang kita ketahui tentang blackjack? Permainan seperti yang kita kenal sekarang secara resmi dinamai oleh orang Amerika dan dikaitkan dengan promosi 'get'em through the door' di Nevada pada tahun 1930-an - dengan peluang 10: 1 dibayarkan jika seorang pemain menang dengan Jack of Clubs or Spades hitam bersama dengan Ace of Spades.
1638: Italia dan kelahiran kasino
Meskipun perjudian adalah aktivitas yang populer dan tersebar luas di Venesia pada tahun 1600-an, baru pada tahun 1638 para pemimpin kota mengubah sayap Palazzo Dandolo Venesia menjadi rumah judi milik pemerintah bernama Il Ridotto, yang berarti "kamar pribadi".
Il Ridotto terbuka untuk umum, tetapi taruhannya yang tinggi dan aturan berpakaian formal tidak mencakup semua orang selain bangsawan. Permainan termasuk biribi dan basetta. Dalam biribi, pemain akan bertaruh pada salah satu dari 70 kemungkinan hasil. "Bankir" bertanggung jawab untuk menarik nomor, dan mereka yang bertaruh pada nomor itu akan memenangkan pot permainan. Pemain yang menang hanya akan mengumpulkan 64 kali taruhan aslinya, memungkinkan rumah untuk membuat bayaran 10 persen pada permainan. Ini nantinya akan menjadi tepi rumah.
Permainan paling populer di Il Ridotto adalah basetta, yang menggabungkan unsur-unsur dari apa yang kita kenal sekarang sebagai blackjack, poker, dan gin rummy. Pemenang bisa mendapatkan 60 kali lipat taruhan mereka dalam pembayaran.
Klub ini akhirnya ditutup pada tahun 1774 oleh pembaru Venesia, Giorgio Pisani, dengan tujuan "untuk menjaga kesalehan, disiplin yang baik, dan perilaku yang moderat".
1796: Rumah Judi Paris
Para Pemain Judi memiliki rumah taruhan di Paris untuk berterima kasih atas roulette. Versi paling awal dari gim ini tampaknya merupakan hibrida dari roda gim yang ditemukan pada awal 1700-an dan gim biribi Italia yang populer. Permainan dalam bentuk modern pertama kali disebutkan dalam novel Prancis tahun 1801, La Roulette - Ou le Jour, dan diperkirakan dimainkan di Paris untuk pertama kalinya pada tahun 1796.
Kasino Little Wheel di Paris memiliki skema warna yang berbeda saat itu. Merah digunakan untuk nol tunggal dan hitam untuk nol ganda, tetapi di beberapa titik di tahun 1800-an, hijau diperkenalkan untuk menghindari kemungkinan kebingungan.
Sepanjang tahun 1800-an, game judi ini semakin populer dan menyebar ke seluruh Eropa setelah dibukanya Kasino Monte Carlo yang ikonik. Meskipun bentuk nol tunggal dari permainan ini dimainkan di Eropa dan sebagian besar dunia, orang Amerika tetap menggunakan roda nol ganda yang asli.
1829: Pertumbuhan global Poker
Di sini sekali lagi, kita harus berspekulasi tentang asal mula poker. Beberapa ahli percaya bahwa permainan tersebut dapat ditelusuri kembali 1.000 tahun ke jenis permainan kartu domino yang dimainkan oleh seorang kaisar di Tiongkok abad ke-10. Sekolah pemikiran lain memiliki poker yang berasal dari permainan kartu Persia abad ke-16 yang disebut "As Nas".
Yang kita tahu adalah bahwa permainan bernama Poque semakin populer di Prancis pada tahun 1600-an bersamaan dengan padanannya di Jerman, pochen. Kedua permainan perjudian didasarkan pada permainan primero Spanyol abad ke-16 - tiga kartu dibagikan kepada setiap pemain dan menggertak adalah bagian penting dari permainan.
Poque dibawa ke Amerika Utara oleh penjajah Prancis, dan pemukim berbahasa Inggris Anglicized Poque ke poker. Pada tahun 1834, banyak fitur modern dari permainan ini digunakan, termasuk lima kartu untuk setiap pemain dan setumpuk 52 kartu.
Segera, popularitas permainan di antara anggota kru di perahu sungai yang mengangkut barang ke atas dan ke bawah Sungai Mississippi menyebarkan permainan itu ke seluruh negeri. Kita tahu pasti, bahwa tentara di kedua sisi Perang Saudara Amerika bermain poker dan itu juga merupakan favorit perusahaan di bar Wild West di permukiman perbatasan pada tahun 1870-an dan 1880-an.
Itu adalah Menteri Amerika untuk Inggris Raya yang memperkenalkan permainan ke Eropa pada tahun 1871. Ratu Victoria mendengar dia menjelaskan permainan kepada anggota istananya dan meminta aturan. Secara umum diterima bahwa fenomena global poker benar-benar melonjak selama Perang Dunia I karena tentara Amerika mengambil kesempatan untuk bermain kapan pun mereka bisa.
Baik Anda menikmati permainan poker langsung atau versi meja yang lebih tradisional, Anda mungkin paling akrab dengan varian Texas Hold'em tahun 1970-an, tetapi ada sejumlah versi berbeda selama bertahun-tahun.
1891: One Armed Bandit Amerika
Mesin slot yang sangat populer saat ini mulai hidup sebagai mesin judi sederhana yang dibuat oleh Sittman dan Pitt dari Brooklyn, New York pada tahun 1891. Mesin ini menggunakan 50 dari 52 kartu setumpuk poker untuk menantang pemain membentuk tangan poker. Permainan ini membutuhkan biaya satu nikel untuk dimainkan dan meskipun semakin populer, tidak ada cara untuk menstandarkan pembayaran untuk semua kombinasi kemenangan yang beragam - ini berarti hadiah untuk menang bervariasi dari satu batang ke batang lainnya.
Kemudian, pada tahun 1895, seorang pria bernama Charles Fey menciptakan mesin tiga drum dengan menggunakan lima simbol. Ini membuatnya lebih mudah untuk menstandarkan pembayaran pada jumlah kombinasi. Mesin slot elektronik pertama baru lahir pada tahun 1963. Kemudian pada tahun 1976, mesin slot video ditemukan dengan layar berwarna 19 inci dan papan logika Sony, yang ternyata lebih dapat diandalkan daripada suku cadang mekanis, lebih murah untuk diproduksi dan tidak terlalu rentan terhadap penipuan. Ini tentu saja membuka jalan bagi slot digital di klub berbasis darat dan slot online yang merupakan tulang punggung sebagian besar operasi perjudian saat ini.
1960-an: Taruhan Olahraga Inggris
Inggris Raya memiliki sejarah panjang dalam taruhan olahraga, tetapi baru setelah Undang-Undang 1960 melegalkan taruhan di luar jalur, Inggris berkembang menjadi pasar yang sangat besar seperti saat ini dengan lebih dari 1.000 toko taruhan di London saja. Tidak diragukan lagi daya tariknya adalah menambahkan taruhan seseorang melalui taruhan pada hasil salah satu hiburan favorit kami, dan seringkali obsesif, - olahraga.
Pasar taruhan olahraga online saat ini di Inggris Raya bernilai sekitar £ 650 juta dengan populasi perjudian online 2,1 juta pelanggan dan terus bertambah.
Taruhan pada olahraga telah menjadi rekor sejak orang Yunani menemukan Olimpiade ribuan tahun yang lalu. Tidak diragukan lagi legalisasi tahun 1950-an atas hobi di Las Vegas dan pelonggaran undang-undang tahun 1960-an di Inggris menyebabkan penggunaan hobi tersebut. Tetapi baru setelah internet menjadi arus utama, taruhan online melonjak ke ketinggian baru. Anda dapat membaca lebih lanjut tentang sejarah taruhan olahraga di Inggris di blog ini.
1994: Perbatasan Baru untuk Perjudian
Sama seperti kita telah memindahkan begitu banyak aktivitas kita secara online, tidaklah mengherankan bahwa perjudian di dunia maya telah meledak sejak Internet tersedia di rumah kita. Faktanya, dalam lima tahun setelah online, industri taruhan diperkirakan bernilai £ 3,8 miliar. Saat ini, ini adalah industri multi-miliar pound dengan lebih dari seribu kasino online di seluruh dunia.
Sekarang tablet dan ponsel cerdas memungkinkan penjudi untuk bermain game online di mana pun mereka berada, dan kapan pun mereka suka, dan para ahli memperkirakan bahwa ini hanyalah awal dari tren peningkatan dalam perjudian seluler. Dengan pemikiran ini, situs perjudian terus berupaya untuk membuat pengalaman online semudah dan seautentik mungkin bagi pelanggan mereka, sehingga terbentuklah situs taruhan online.
Dengan teknologi baru yang menarik segera hadir di bidang Virtual dan Augmented Reality, tidak sulit untuk percaya bahwa tak lama kemudian, pengalaman online akan menawarkan semua realisme ruang judi, tanpa Anda harus meninggalkan kenyamanan rumah Anda. .
Bermain langsung di VIVA99 sebagai agen judi adalah pengalaman yang benar-benar unik. Penawaran kelas satunya memberi para pemain kesempatan untuk mengambil bagian dalam permainan kasino langsung favorit mereka tanpa perlu mengunduh untuk bermain - hanya pengalaman kasino sejati setiap saat.
2020: Perjudian Telah Beralih ke Seluler
Sejak New Jersey melegalkan perjudian online pada tahun 2011, minat orang-orang terhadapnya telah meningkat pesat. Amerika telah melihat langkah untuk melegalkannya negara bagian demi negara, serta mengalami peningkatan pesat dalam perjudian seluler. Di seluruh dunia, pengguna internet secara bertahap beralih dari desktop ke perangkat genggam mereka. Ini juga berlaku untuk penjudi online, ingin dapat menikmati permainan favorit mereka saat bepergian. Situs judi online teratas di luar sana telah mengenali pasar dan telah meningkatkan kualitasnya. Dengan gelombang tujuan perjudian online yang berfokus pada seluler yang mengesankan dan menggemparkan dunia, aman untuk mengatakan bahwa desktop tertinggal jauh demi alternatif yang lebih seluler.
Apa Selanjutnya, Masa Depan
Memprediksi masa depan perjudian sama sulitnya dengan mengungkap beberapa asal mula permainan judi yang kita kenal dengan baik hari ini. Sebagian besar fokus saat ini adalah di pasar game seluler, dengan kasino online berebut untuk membuat lebih banyak konten yang kompatibel dengan perangkat genggam terbaru. Teknologi realitas virtual baru saja mengambil langkah pertamanya sebagai proposisi komersial, dan Anda dapat yakin bahwa akan ada aplikasi perjudian di masa mendatang. Bagaimana Anda ingin duduk di sekitar meja poker virtual dengan sekelompok teman Anda dari seluruh dunia, berbagi sedikit tawa, mencoba untuk mengetahui apakah Anda dapat melihat tanda centang wajah; dan semua ini dari kenyamanan rumah Anda? Headset VR dapat mewujudkannya - mungkin tidak hari ini, tetapi tentunya hanya beberapa tahun ke depan jika teknologi terus berkembang pesat.
Dan setelah itu? Siapa yang tahu, tetapi jika menyangkut perjudian, semua hal mungkin terjadi.
SUMBER : Mengenang Sejarah Judi Online - https://id.quora.com/q/bloggerviva99/Mengenang-Sejarah-Judi-Online
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Critic's Criticisms Part II: Canto Bight

This is the continuation of my series highlighting specific critic's criticisms of TLJ. Part I on Humor is here, which also details my reasoning for this mining operation. Here we are covering Canto Bight, and we have everything from run of the mill iodized stuff to hail-sized rock salt on display, so adjust your goggles accordingly.
Johnson overplays his hand occasionally — most notably an unnecessary sequence at the casino city of Canto Bight that goes straight from a political sermon into a plot hole
Ethan Sacks, New York Daily News - Fresh
The bad news is, this involves an unnecessary trip to a kind of casino planet that doesn’t really advance the story.
Bill Goodykoontz, Arizona Republic - Fresh
A scene in an opulent casino is easily the most painful yet in this new generation of Star Wars flicks, eliciting images of the green screen busy set pieces of the early-2000 franchise additions, enticing to the youngest members of the audience who need their stories overly padded with shiny spectacle.
Matt Oakes, Silver Screen Riot - Fresh
Boyega is a loveable hero, and his new compadre Rose (Kelly Marie Tran) is a nice addition. However, as much as it isn’t overbearing, their entire sub-plot is when the adventure loses steam. This moves the film away from where all the interest is – Luke. At this point, it becomes a little disjointed and unnecessary, never reaching a point of excitement required for a chunk of plot of this degree.
Cameron Frew, FrewFilm - Fresh
an extended digression with Finn and Rose that doesn’t end up counting for much plotwise
Bob Chipman, Moviebob Central - Fresh
Sadly, Boyega's Finn -- still an appealing character -- is saddled with a go-nowhere plot-line that has him and Resistance mechanic Rose show up at a space casino and cross paths with a rogue with a heart of a gold (or maybe just rogue?) played by Benicio Del Toro. There's the kernel of interesting idea there as we glimpse the socioeconomic underpinnings of this galaxy far, far away in a way we've never seen before, but it's a digression whose payoff doesn't warrant the build-up. And when you're already the longest Star Wars ever made (two and a half hours!), some snipping here and there might not have been a bad idea.
Zaki Hasan, Zaki's Corner - Fresh
I’m not a big fan of Finn and Rose’s side adventure, which has the air of a spinoff story being tacked onto the main narrative (probably to give Finn a purpose, since Rey is doing her own thing with Luke). Apart from showcasing the power of hope on a younger generation, it’s not as well integrated into the seams of the larger story as it could’ve been.
Tomas Trussow, The Lonely Film Critic - Fresh
It’s Finn’s mission which takes the film off on a diversion where it didn’t really need to go. There’s a lot of comedic hijinks involved in all of this which George Lucas would have excised from the first draft of anything he ever wrote.
Niall Browne, Movies in Focus - Fresh
Much of the Canto Bight sequence feels unnecessary
Molly Templeton, Eugene Weekly - Fresh
First, both prominent new characters Rose and DJ seemed shoe-horned in, and Rose especially doesn't seem to have a real place in this film nor does she add anything to be hopeful about in the future. And while both Rey and Poe fans will probably be pleased with where their characters go, Finn sort of takes a step back, as he is sent off on a side adventure that seems like second-tier Star Wars. It's a diversion that takes up a good portion of the film and really serves no purpose to the overall story...worse yet, it seems to contain some heavy-handed political messages not commonly found, at least not this blatantly, in the Star Wars universe. These are more than just quibbles too: Most fans will not be used to the slow, lumbering pace or the general unevenness of this film...especially coming on the heels of the action-packed pacing that JJ Abrams brought in Episode VII.
Tom Santilli, AXS.com - Fresh
There’s some stuff that feels extraneous (the whole Canto Bight sequence, which seems to exist to set up a new Lando-like character played by Benicio del Toro), and the cycle of attack and retreat — mostly retreat — gets a bit monotonous.
Rob Gonsalves, eFilmCritic.com - Fresh
Muchas de las situaciones se sienten forzadas e innecesarias (por ejemplo, la aventura de Finn y Rose, me parece innecesaria).
Ruben Peralta Rigaud, Cocalecas - Fresh
Their jaunt to the casino planet of Canto Bight serves little purpose besides introducing Del Toro, updating the cantina scene, and offering up a tired CGI chase scene that wouldn’t have looked out of place in Attack of the Clones. Kudos (maybe) to Johnson for introducing income inequality to the Star Wars universe, but the entire sequence feels rushed and shoehorned into an already long movie.
Pete Vonder Haar Houston Press - Fresh
The weakest of these is Finn's. It's briskly paced and full of action yes, but let's just say a casino is no cantina... Worse, it also sees him interacting with Prequel Trilogy levels of CGI critters.
Karl Puschmann, New Zealand Herald - Fresh
But the worst distraction “The Last Jedi” has to offer involves erstwhile Stormtrooper Finn (John Boyega) and a Resistance maintenance worker named Rose (Kelly Marie Tran), a subplot every bit as visually and narratively inept as Lucas’ prequels were taken as.
J. Olson, Cinemixtape - Rotten
Finn’s entire storyline could be cut and the film would be better off. As Finn was one of the driving-force leads of The Force Awakens and also a charming character, this is a disappointing development. His adventure is such a low point that it would not seem out of place in one of George Lucas’ efforts from between 1999 and 2005, and it serves little purpose to the film’s overall plot.
Alex Doenau, Trespass - Fresh
there’s too much going on in The Last Jedi, and a lot of it feels like filler. Besides the aforementioned, stalled-out space battle, there’s a clunky sequence in a casino that goes on far too long, a lot of distracting cameos, and new characters inhabited by Laura Dern and Benicio del Toro, who bring close to nothing to the proceedings.
Bob Grimm, Reno News and Review - Fresh
Finn and Rose (a new addition to the principal cast) distract the audience with an overlong and ultimately unnecessary side plot.
Richard Dove, International Business Times - Rotten
And this plotline feeds right into the absolutely unforgivably terrible subplot, which is the adventures of Finn (John Boyega) the cowardly ex-storm trooper, and Rose (Kelly Marie Tran), the class-conscious engineer, who go on a fetch quest that is every bit as pointless as the whole matter of the military nonsense, only even worse, because it hinges on terrible comedy, bad CGI, and a spectacularly horrible moment when Johnson stops the film in its tracks to provide a ruthlessly on-the-nose lesson about economic inequality and the military-industrial complex.
Tim Brayton, Alternate Ending - Rotten
Some of what happens on the casino planet — called Canto Bight, and sure to figure in the next film — is goofy on a level as cringe-inducing as things we saw in the prequel trilogy; like, Jar-Jar Binks–awful.
MaryAnn Johanson, Flick Filosopher - Fresh
Johnson does his best to hustle from one location to the next, but the narrative has a tendency from time to time to drag. The biggest example of this are the scenes on Canto Bight. Which is a shame, because a huge chunk of the film’s message is established on these scenes. But the very nature of the story, with its many moving parts, inadvertently makes this section of the film feel like a diversion.
Chris Evangelista, Slashfilm - Fresh
The humour is kind of sour in other places, too, such as the silly neo-cantina scene as Finn and Rose track the whereabouts of a mysterious encrypter, who might be the rebellion’s last hope, into a sort of galactic Monte Carlo. The abundance of slapstick there and in other parts of the film doesn’t click and feels forced.
Diva Velez, TheDivaReview.com - Fresh
In an unnecessary and quite frankly preposterous third subplot, Finn (John Boyega) and a new character, Rose Tico (Kelly Marie Tran), race against the clock to locate an underworld figure who can help them neutralise the First Order’s tracking device, thus allowing the diminished rebel fleet to escape.
Vicky Roach, Daily Telegraph (Australia) - Rotten
Weak points come with awkward humour that lacks comedic rhythm and an unnecessary casino escapade, where a disposable underworld character DJ (Benicio del Toro) is introduced, that subsequently soft lens into what is essentially a children's adventure tale about animals
Craig Takeuchi, Georgia Straight - Fresh
Unfortunately, we keep getting dragged away from the only emotionally resonant portion of the film to watch Finn and Rose engage in sub-prequel hijinks on the casino planet. Everything here is forced and awful, visually uninteresting and often dark to the point of unwatchability, lousy with mawkish little kids making bug eyes at the camera as we marvel at the horror of economic inequality, and drowned in an atrocious patina of truly terrible CGI. It calls to mind the droid factory in Attack of the Clones and the pre-podrace sequence in The Phantom Menace. Most offensively, the whole Finn/Rose diversion has absolutely no importance to the forward momentum of the plot—it's utterly irrelevant, even nonsensical.
Sonny Bunch, Washington Free Beacon - Rotten
Not everything in the film works: a few of the goofier comic moments fail to land and true to the legacy of Lucas there’s a fair amount of eye-wincing dialogue. More importantly, the second act bows under the weight of too many narrative strands; Finn’s away mission comes off as a bit superfluous, as does Laura Dern’s Vice Admiral Holdo, and both Rose and the beloved Chewbacca (Joonas Suotamo) are sadly underwritten. In a trade-off that brings scope and complexity, Johnson has sacrificed narrative efficiency.
Christopher Machell, CineVue - Fresh
I didn't like the sequence in a casino--a callback to the Star Wars Cantina, of course, but also a chance to discuss the evils of war profiteers and the 1%. There are creatures there, there's slapstick, there's a heist of sorts, and it all harks back to my favourite of Johnson's films, The Brothers Bloom, in the interplay between the characters, in the lightness and clarity of the scheme. But it's tonally disruptive, and it introduces a trio of children who seem like part of a different film.
Walter Chaw, Film Freak Central - Fresh
Finn and Rose’s trip to a gambling planet – basically a space Monaco – flits between light fun and on-the-nose political narrative.
Richard Whittaker, Austin Chronicle - Fresh
It also begs the question why the space casino sequence, arguably the least relevant to the core story, wasn’t dramatically trimmed back. Aside from a throwaway final shot, this section of the film is the weakest – designed to depict profiteering space-capitalism run rampant (ironically, also depicting a stable of space-horses also running rampant).
Patrick Kolan, Shotgun Cinema - Fresh
But as ingenious as this setup may be, it also gives rise to the film's most pointless subplot. After waking from his coma, Finn (John Boyega) contrives a means by which he can disable the New Order's tracking device, albeit one that requires him to sneak off the fleeing vessel, travel to a Monaco-styled casino planet, track down a master codebreaker and infiltrate the enemy's warship undetected. This enormous MacGuffin sees Boyega partnered with the charming Kelly Marie Tran as Rose Tico, a Resistance engineer low in status but high in pluck. The problem is that their side adventure does absolutely nothing to advance the actual story.
Tom Glasson, Concrete Playground - Fresh
Unfortunately, John Boyega’s Finn, Oscar Isaac’s Poe and Kelly Marie Tran—as Finn’s new partner-in-rebellion Rose—are given the equivalent of busywork while the rest of the cast moves the plot along.
Simon Miraudo, Student Edge - Fresh
A detour to a casino planet where Finn and a resistance mechanic named Rose (Kelly Marie Tran) search for a codebreaker to help them disrupt the First Order's tracking of the retreating resistance ships feels like a trip into another movie. The stakes here seem far lower than the live-or-die scenario facing Poe, General Leia Organa (the late Carrie Fisher) and the others trying to make their getaway.
Greg Maki Star-Democrat (Easton, MD) Fresh
The only characters not doing a huge amount of growing are Finn (John Boyega) and mechanic Rose Tico (Kelly Marie Tran), and not for nothing, their subplot opens up a momentum drain that is the only weakness in The Last Jedi. Boyega and Tran are perfectly enjoyable, and their subplot isn’t a complete waste of time, but you start to feel the length of The Last Jedi when it veers off with them, and Finn’s arc is a pale echo of Poe’s so it’s not like much is being accomplished.
Sarah Marrs Lainey Gossip Fresh
Rey’s journey toward learning the ways of the Jedi is far more entertaining than Finn’s convoluted (and ultimately pointless) storyline
Josh Bell Las Vegas Weekly Fresh
Rose’s character is front and center in the film’s weakest sequences. We’re diverted to a city where the worst of the worst frolic. No, not the usual hives of scum and villainy. It’s a casino where the very, very rich cavort. The evil One Percenters! If you’re not immediately yanked out of the story here you deserve a prize. The accompanying dialogue is equally clunky, as is the reason all these vapid souls gained their fortunes.
Christian Toto, HollywoodInToto.com - Rotten
Far less successful is the time spent with the rebels on the run from Hux and the First Order. Not only is it centered on the slowest space chase in sci-fi history, but subplots featuring Poe, Finn (John Boyega), and Rose (newcomer Kelly Marie Tran) go absolutely nowhere. Sure we get introduced to DJ (Benicio Del Toro) and Vice Admiral Holdo (Laura Dern), but it’s with actions that fail to connect either through sheer stupidity or the simple truth that their absence wouldn’t change the story in the slightest. They’re obvious filler, and as is the Disney way (witness their Marvel films) the studio’s never met a character that couldn’t be jammed into a movie for no reason other than the misguided belief that more is better. Finn and Rose’s adventure in particular offers some additional action beats and a visit to a casino — think the Mos Eisley Cantina scene from Star Wars, but for the 1% — but it is meaningless noise.
Rob Hunter, Film School Rejects - Fresh
Meanwhile, what feels too much like the “B plot” side adventure has Finn and Rose on a mission that takes them into another film entirely, a sort of intergalactic James Bond-meets-Free Willy. It’s hard not to feel that their entire subplot could be axed in order to make The Last Jedi stronger and tighter, which is unfortunate.
Kaila Hale-Stern, The Mary Sue - Fresh
There is a whole section that feels out of kilter and harks back to the CGI naffness of the prequels — and is also virtually pointless to the plot.
Jamie East, The Sun (UK) - Fresh
The film’s epic 150-minute runtime allows plenty of room for Johnson’s inventiveness, but there’s also a tiny bit of fat in the middle of the movie, specifically in the Canto Bight scenes with Finn and Rose. The casino city itself is gorgeous and has some crazy-cool characters, plus Finn and Rose’s presence there shines a light on some new, worthwhile themes for the Star Wars franchise. However, in terms of the overall story, the whole escapade feels a little pointless and small. It doesn’t help that Benicio del Toro’s new character, DJ, who is part of the same storyline, is largely insignificant.
Germain Lussier, io9.com - Fresh
Star Wars: The Last Jedi does have a clear weak spot -- specifically the side plot that develops between Finn (John Boyega) and newly-introduced Resistance member Rose Tico (Kelly Marie Tran). Following a genuinely funny meet-up between the two characters, they are given their own special mission searching for a codebreaker who can assist in the battle against the First Order. But this storyline never feels particularly inspired or impactful as everything else going down in the movie. While it is constructed to fit with the larger themes of the film, features its own interesting expectation-flipping turns, and does eventually have a key impact on the macro scale, it's also the only part of the feature that ever feels expendable, and not helping anything is that it features the weakest visual effects of the blockbuster (especially during a second-act chase sequence).
Eric Eisenberg, CinemaBlend - Fresh
Finn and Rose’s mission takes them to Canto Bight, a kind of Monte Carlo peopled by extras from Babylon 5, and feels like it is just ticking the Weird Alien Bar box started by the Cantina. A ride on space horses also feels like a needless diversion, as does Benicio Del Toro’s space rogue, whose strange, laconic presence never really makes its mark.
Ian Freer, Empire Magazine - Fresh
It’s a shame, then, that the righteousness of Finn and Rose’s place in the film is undermined slightly by the limpness of their mission. Perhaps feeling there had to be some kind of Mos Eisley–esque sequence in the film, Johnson sends the pair to a casino city full of all kinds of creatures. It’s fun, sure, but the whole operation ultimately turns out to be a red herring. At least there’s some nice musing on liberation during this stretch, reminding us of the real stakes of this long story—freedom is, after all, what the Empire denies and the Rebel Alliance promises. And in a gorgeous third-act sequence—which includes the film’s true Empire Strikes Back homage—Finn and Rose finally get the emboldened moments they deserve. I just wish they fit more integrally into the central thesis of the film, that they were just as special, in their way, as Rey is, glinting with messianic power as she ascends.
Richard Lawson, Vanity Fair - Fresh
Of the three simultaneous plots, it’s Finn’s that sometimes drags down the energy, particularly with an introduction of a shady thief played by Benicio del Toro, the only new addition to the cast that doesn’t quite work; he seems to be acting in his own private movie, and it’s not as good as this one.
Will Leitch Paste Magazine - Fresh
Where the film struggles the most is on Canto Bight. Taken on her own, Rose isn’t a bad addition to the Star Wars mythos, and the movie definitely needs someone to play against Finn. Unfortunately, they lack the electric chemistry we saw between Finn and Rey in The Force Awakens, and their secret mission in a casino feels like it should be far more entertaining than it actually is.
Matt Goldberg, Collider - Fresh
Some action sequences are superfluous and unengaging. Benicio del Toro all but cameos as a sort of hobo hustler, while John Boyega’s Finn is sidelined, relegated to relatively inconsequential hi-jinx.
Alex Godfrey, GQ Magazine [UK] - Fresh
Finn (John Boyega) and newcomer Rose (Kelly Marie Tran) attempt an espionage mission that takes them to what is the Star Wars equivalent of the French Riviera. It’s a casino city named Canto Bight, and their adventures here push the Rick’s Café sensibilities from the original Star Wars’ cantina sequence to their limit. Nevertheless, this entire subplot amounts to a whole lot of padding while the real tough and revelatory decisions are made on Ahch-To.
David Crow, Den of Geek - Fresh
Plot-wise, I felt the entire side story at the casino world of Canto Bight was unnecessary. If you cut the entire sequence out of the film, it would have little impact on the core narrative.
Scott Chitwood ComingSoon.net - Fresh
Finn (John Boyega) wakes up, meets a admiring fan down in maintenance named Rose Tico (Kelly Marie Tran) and they head off on their own adventure, a detour that somehow combines the louche slickness of Cloud City and moralizing at its most Disney.
Joe Gross, Austin American-Statesman - Fresh
But The Last Jedi’s two-and-half-hour sprawl still includes an awful lot of clunky, derivative, and largely unnecessary incidents to wade through in order to get to its maverick last act. This is especially true when it comes to the plausibility-straining mission of stormtrooper turned Rebel Alliance fighter Finn (John Boyega) and puckish series newcomer Rose Tico (Kelly Marie Tran).
Sam C. Mac, Slant Magazine - Rotten
There are a couple of big names that fail to deliver much aside from, perhaps, realizing their childhood dreams of being in a “Star Wars” movie. A trip to a city that might as well be called Space Macau also fails to pay many dividends.
Christopher Lawrence, Las Vegas Review-Journal - Fresh
Case in point is the plot involving Finn (John Boyega) and new hero Rose's (Kelly Marie Tran) McGuffinesque mission to Canto Bight, which is of the ashtray-on-a-speederbike variety, and takes away from the tension cranked up elsewhere.
Harry Guerin, RTÉ (Ireland) - Fresh
The remaining 20% is made up of two different locales, one of which is entirely superfluous to the story. Essentially, there is a subplot that introduces Benicio del Toro’s mysterious work of eccentricity, except it doesn’t really do much of interest with him. Admittedly, it feels as if the character could be destined for bigger things in the final chapter, but I can only go off of what I watched, and well, the middle portion of The Last Jedi is stuck in the furthest setting from lightspeed. The journey expands to a space-Vegas full of various alien life forms and inhabitants, but it’s not as visually striking as previously explored planets. Additionally, by design, there seems to be filler injected simply because the other characters need things to do while Rey accomplishes what she needs to with Luke.
Robert Kojder, Flickering Myth - Fresh
The scenes on Canto Bight seemed like an unnecessary divert for Rose (a new character I actually really like) and Finn. This “casino planet” was like a scene right out of a low-budget Sy-Fy channel movie shot in Vancouver. It felt too familiar and earthbound to be a scene in an other-worldly scene in a Star Wars movie. The Rose/Finn alien horse race through the casino that ruined the galactic one-percenters good time and did some property damage was just ridiculous and should have been cut. Rose and Finn flopping around on the alien horse just looked like a bad theme park ride.
Chris Gore, Film Threat - Fresh
There’s a lengthy diversion to the casino planet of Canto Bight that feels pointless and tacked on just for the sake of giving us a cool new corner of the galaxy to feast our eyes on.
Chris Nashawaty, Entertainment Weekly - Fresh
And that's it for Part II. Happy Holidays to all my fellow fans and miners! Next week I will conclude with Part III, which will cover- well, let's just say it's the longest of this series by far. Heh.
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The History of Roulette in 10 Spins

The History of Roulette in 10 Spins

History Roulette
Roulette is one of the most loved and iconic casino games on the planet. I’m sure you think you know all there is to know about it by know, but do you know the back story? The Roulette has a rich and colorful past that involves, among others, 17th century science, the British secret service and the devil. Here are 10 interesting facts and anecdotes from the rich tapestry that makes up the detailed history of our favorite game at judi slot online

1. The Invention of the Wheel

You can ask a dozen different so-called experts where roulette originated from, and you will get as many different answers. The truth is no one knows for sure and chances are we never will. Three games that are often mentioned as the forerunners to modern roulette: Biribi, Ace of Hearts and Hoca. Still, that none of these games involved a wheel or balls, and were simply card or lottery games that involved the 36 numbers used on the roulette wheel.

2. Perpetual Motion Machines

Even in the French version of events, it’s still uncertain who actually came up with the game slot online terpercaya. Some believe it was a French monk, whose name never made it into the annals of history. The story goes that this monk invented the game to alleviate the daily boredom of life in the monastery.

3. A Deal with the Devil

François Blanc along with his brother Louis helped make Monte Carlo into the gambling mecca it is today. Impressed and obviously envious peers at the time used to say that in order to learn the secrets of roulette, Blanc had sold his soul to the devil. It is for that reason – so the story goes – that the numbers on a roulette wheel add up to 666. It is also why it is sometimes referred to as “the devil’s game”. In reality, it was Blanc who added the zero to the roulette wheel. But of course, the numbers add up to 666 with the zero or without it.

4. The US-born Eagle Slot

Early American casinos didn’t seem to be as generous as their European cousins. Instead of figuring out ways to lower their advantage, they went the other way. The “Eagle Slot” was an example of this. This was in effect a third “0” but was actually larger than the regular squares. As you can imagine, these were incredibly unpopular and were eventually phased out .

8. Roulette in the

It isn’t a surprise that roulette features in so many movies. James Bond, frequenter of many a casino in his time more often than not plays the number 17. This is one of the reasons (along with its central position in the wheel) that 17 is bet more than any other number by all punters. There aren’t many ways we can be like 007, so that is as good a way as any I suppose.

9. A Worldwide Phenomenon

Today you will find a roulette table in practically every country in the world. There are estimated to be about 70,000 tables in operation and of course many more are online. The casino with the largest working number is the Venetian in Macau which has more than 120. The casino in Monaco actually has more than that, but it only has 22 of them in operation at any one time. So, apologies Monte Carlo but Macau wins.
Despite its murky beginnings, roulette has certainly influenced popular culture and played a role in many people’s lives in the past couple of centuries. One thing is for sure, there will be many more stories written and records made and broken over the next two hundred years.
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List of Professional Critics' Criticisms of TLJ

Part 1/3: https://www.reddit.com/saltierthancrait/comments/a7tzug/critics_criticisms_part_i_humo
Part 2/3: https://www.reddit.com/saltierthancrait/comments/a91mnv/critics_criticisms_part_ii_canto_bight/
Part 3/3: https://www.reddit.com/saltierthancrait/comments/aahmu6/critics_criticisms_part_iii_length/

Part 1/3

Critic's Criticisms Part I: Humor

A few months ago I completed a read through of all ~400 TLJ reviews on RT(now up to ~415). It was painfully boring at times, but that's salt mining for you. I wanted to get a handle on the critical reception which is commonly cited as universal praise. While it's generally true that critics loved TLJ, they also had some criticisms that would be right at home here at STC, and these come from super experienced and intellectual film critics, so they have to be valid, right? After all, these people know so much more about film than a layperson. They can fully evaluate a film on countless criteria that average fans don't comprehend. /s, but you see where I'm going here: many TLJ fans have put critics on a pedestal, as if their opinion is somehow more valuable as a baseline for TLJ's quality. So what about when critics are echoing our own criticisms of TLJ?
Almost every criticism we have lobbed at this movie was shared by at least a few critics, but there were three main criticisms that stood out as the most common. I'll start this series with humor in TLJ.
Peter Debruge, Variety -Fresh
Luke is funnier than we’ve ever seen him — a personality change that betrays how “Star Wars” has been influenced by industry trends. Though the series has always been self-aware enough to crack jokes, it now gives in to the same winking self-parody that is poisoning other franchises of late, from the Marvel movies to “Pirates of the Caribbean.” But it begs the question: If movies can’t take themselves seriously, why should audiences?
Harrison Ford was a good enough actor, and Han Solo an aloof enough character, that he could get away with it, but here, the laughs feel forced — as does the appearance of cuddly critters on each new planet.
Todd McCarthy, Hollywood Reporter -Fresh
General Hux, who's goofily played by Domhnall Gleeson as if he were acting in a Monty Pythonesque parody
Stephen Whitty, Newark Star-Ledger -Fresh
humor is not only prevalent but often turned, mockingly, on the self-serious mythology of the whole saga. Sometimes there are too many jokes; certainly there's an overabundance of cutesy aliens.
Niall Browne, Movies in Focus -Fresh
It’s Finn’s mission which takes the film off on a diversion where it didn’t really need to go. There’s a lot of comedic hijinks involved in all of this which George Lucas would have excised from the first draft of anything he ever wrote.
There’s more humour in The Last Jedi than previous Star Wars movies; some of it hits, some of it doesn’t. The much publicised Porgs work for a moment or two, but they outstay their welcome. The film drew to a halt too many times to show-odd cute creatures. I didn’t care for the crystal wolves during the climatic battle and the aforementioned space Llamas feel like they belong in a Disney movie (wait, this is a Disney movie!)
Rendy Jones, Rendy Reviews -Fresh
"The Last Jedi" is a movie that follows elements of other Star Wars movies that works on its own but feels so similar to a Marvel film because the first half of this movie is a comedy. Seriously a lot of the first half of the movie has a silly vibe amongst all the death and destruction that surrounds it. It desperately tries to be a parody of itself by making serious situations comedic.
Ruben Rosario, MiamiArtZine -Fresh
Much has also been made of “Jedi's” jarring tonal shifts. Johnson inserts broad humor, then abruptly makes things serious, then back again to goofy content.
Christopher Llewellyn Reed, Film Festival Today -Fresh
[Kylo's] partner in evil, Domnhall Gleeson, as General Hux, is less fine, though much of the problem stems not so much from the actor as from the tonally strange, abusively co-dependent relationship between the two men; their jokey rapport feels like it belongs in a very different movie.
Alex Doenau, Trespass -Fresh
However, from the beginning there’s a discordant sense of humour that’s somewhat counter to the series’ ethos to date: rather than funny situations rising organically in the script, many of the characters openly seem to be making jokes. It’s how we introduce Poe this go-round, and it feels slightly off.
Owen Richards, The Arts Desk -Fresh
There’s a surprising amount of comedy in the film, quite a bit at the expense of beloved characters or series law; it’s funny, but not respectful.
Tim Brayton , Alternate Ending -Rotten
The Last Jedi has an impressively poor batting average for its jokes: it opens with a vengefully dumb "I have a bad phone connection" bit that put me on the movie's bad side basically as soon as it had a side to be on, and it's not exactly all uphill from there.
James Kendrick, Q Network Film Desk -Fresh
Sometimes, however, his proclivities come at the film’s expense, such as his penchant for inserting quippy humor, sarcasm, and sight gags at odd times, which often undercuts the drama or simply smacks of too much effort.
Craig Takeuchi, Georgia Straight -Fresh
Weak points come with awkward humour that lacks comedic rhythm and an unnecessary casino escapade, where a disposable underworld character DJ (Benicio del Toro) is introduced, that subsequently soft lens into what is essentially a children's adventure tale about animals.
Rob Dean, Bullz-Eye.com -Fresh
Further pushing the disconnect is that the script is far too self-aware, constantly making the sort of jokes that nerds have been making about “Star Wars” for decades, as if it’s too cool to purely accept itself on its own merits. The comedy works about half the time, but there are a ton of jokes in this film that underscore all of the overly serious talk of hope that populates the movie.
Sonny Bunch, Washington Free Beacon - Rotten
Johnson tries too hard on the humor front. Just one, brief, example: The whole opening sequences involves Poe doing conference call shtick while trolling Admiral Hux (Domhnall Gleeson). It's weirdly un-Star-Wars in the sense that it feels like something you could see on any dreadful sitcom here on planet Earth; this sequence is more fit for The Big Bang Theory than a supposedly dark entry in the Star Wars canon. The Star Wars movies have always been funny, of course, and there are moments when Johnson makes it work in a Star-Wars-sort-of-way. On the whole, though, it feels desperate and forced.
Avi Offer, NYC Movie Guru - Rotten
Johnson's screenplay awkwardly blend action and drama with comedy and little bit of tacked-on romance. One particular scene involving an image that's not what it initially appears to be comes out of nowhere and feels like it belongs in a parody of Star Wars even though it does generate laughter.
Tom Glasson, Concrete Playground -Fresh
With more gags, one-liners and quirky moments than all the other Star Wars films combined, The Last Jedi introduces a levity to the staid franchise in the vein of Roger Moore's turn as post-Connery Bond. At times it works, even to the point of guffaws, but ultimately the humour feels misplaced. In a story where loss abounds and crushing defeat looms large at every turn, the repeated cutaways to doe-eyed porgs purring like extras from a Pixar film distract more than they entertain. So, too, does Domhnall Gleeson, whose character General Hux plays more like a parody of a Star Wars villain. As a result, both the New Order and the film itself are robbed of their most enduring menace: the Empire.
Brian Orndorf, Blu-ray.com -Fresh
In “The Last Jedi,” we watch Poe poke at Hux, who’s been turned into a buffoon for the new film, teasing him by faking communication issues and sharing an opinion about his mother. It’s the first of many awkward attempts at humor from Johnson, who isn’t known for funny business
Kevin McCarthy, WTTG-TV -Fresh
The first act of the film features major pacing issues combined with unnecessary comedic moments that ultimately hurt the tone of the film. Unfortunately, a lot of this comes from Mark Hamill’s Luke Skywalker character.
Jonathan W. Hickman, Daily Film Fix -Fresh
I found myself frustrated that the tone was comedy and sometimes almost veered into parody.
Everything else is jokes and comedic references with a side of cheese. I found myself shaking my head more than laughing along.
Ray Greene, CineGods.com - Rotten
But it also doesn’t feel quite right — the language, the iconography, the weirdly campy humor at the beginning — it doesn’t feel a part of the Star Wars universe.
Josh Bell, Las Vegas Weekly -Fresh
The less said about the awkward attempts at comic relief, the better.
Matt Looker, TheShiznit.co.uk -Fresh
the comedy - and there is plenty of it - is spread out more evenly across the whole cast. In the case of Domhnall Gleeson's Hux, this becomes a good opportunity to poke fun at the horribly hammy performance he gave in The Force Awakens. But when he is playing those laughs off against his only foil - Kylo Ren - Johnson threatens to undermine their status as epic villains.
Christian Toto, HollywoodInToto.com - Rotten
Johnson drops plenty of cutesy comic moments into the mix, some of which would make even George Lucas blush. What was passable in 1977 no longer flies as easily today. And a franchise as esteemed as this one deserves richer comic relief.
Mark Hughes, Forbes -Fresh
The first act's humor is the shakiest, with some gags seeming more like something out of a Star Wars satire. The tone and irreverence of it was out of place, and a couple of bits went on one or two beats too long.
Scott Menzel, We Live Entertainment -Fresh
Speaking of laughs, the jokes and humor just fall flat. The jokes seemed out of place or were just so “on the nose” that I couldn’t help but be annoyed by them. I feel like the modern day humor didn’t feel the tone of the story and yet Johnson kept trying to lighten the mood by adding in cheesy jokes that weren’t even remotely amusing but instead were rather cringe-worthy.
Kevin Jagernauth The Playlist -Fresh
In the pursuit of providing some buoyancy to the picture, Johnson wields comedy like a sword, but it’s unfortunately the weakest element of the film. “Star Wars” has always been home to plenty of cornball one liners, and comedic passages, but there’s a delicacy to how they’re employed and delivered that allows them to land….or simply fall flat. Far too often, it’s the latter outcome in this picture, with some of the laughs feeling underwritten or simply shoehorned in. There’s a distinct lack of cleverness to the wit employed here — think something as seemingly spontaneous as BB-8’s “thumbs up” in ‘The Force Awakens’ — and while the gags don’t grind the picture to a halt, there are certainly some awkward patches where the expected laughs don’t materialize.
Rob Hunter, Film School Rejects -Fresh
The film is a series of points both high and low, and it’s nowhere more clear than in the humor. Several beats work well to bring a smile, but others fall tone deaf to the carnage and pain surrounding them. From the very beginning Hux’s scenes are made to feel like lost reels from Mel Brooks’ Spaceballs, and poor Boyega can’t catch a break as Finn is saddled with lame one-liners at every turn.
Alex Godfrey, GQ Magazine [UK] -Fresh
It’s funny, though not always when you want it to be – perhaps fearing too much gravitas, Johnson undermines it a little too often.
Robert Kojder, Flickering Myth -Fresh
Rian Johnson has crafted an installment that largely defies saga standard narrative structure and tone. There is a quick comedic dialogue exchange in the beginning between Oscar Isaac’s fighter pilot Poe Dameron and Domhnall Gleeson’s First Order General Hux that falls in line with the brand of humor Disney and Marvel inject into that particular cinematic universe.
John Serba, MLive.com -Fresh
Some stabs at comedy feel overwrought and clunky, including a stint on a ritzy planet of war profiteers, an extended sequence of skillfully directed silliness destined to be beloved fodder for apologists only.
Up next is Part II: Canto Bight.

Part 2/3

Critic's Criticisms Part II: Canto Bight

This is the continuation of my series highlighting specific critic's criticisms of TLJ. Part I on Humor is here, which also details my reasoning for this mining operation. Here we are covering Canto Bight, and we have everything from run of the mill iodized stuff to hail-sized rock salt on display, so adjust your goggles accordingly.
Johnson overplays his hand occasionally — most notably an unnecessary sequence at the casino city of Canto Bight that goes straight from a political sermon into a plot hole
Ethan Sacks, New York Daily News - Fresh
The bad news is, this involves an unnecessary trip to a kind of casino planet that doesn’t really advance the story.
Bill Goodykoontz, Arizona Republic - Fresh
A scene in an opulent casino is easily the most painful yet in this new generation of Star Wars flicks, eliciting images of the green screen busy set pieces of the early-2000 franchise additions, enticing to the youngest members of the audience who need their stories overly padded with shiny spectacle.
Matt Oakes, Silver Screen Riot - Fresh
Boyega is a loveable hero, and his new compadre Rose (Kelly Marie Tran) is a nice addition. However, as much as it isn’t overbearing, their entire sub-plot is when the adventure loses steam. This moves the film away from where all the interest is – Luke. At this point, it becomes a little disjointed and unnecessary, never reaching a point of excitement required for a chunk of plot of this degree.
Cameron Frew, FrewFilm - Fresh
an extended digression with Finn and Rose that doesn’t end up counting for much plotwise
Bob Chipman, Moviebob Central - Fresh
Sadly, Boyega's Finn -- still an appealing character -- is saddled with a go-nowhere plot-line that has him and Resistance mechanic Rose show up at a space casino and cross paths with a rogue with a heart of a gold (or maybe just rogue?) played by Benicio Del Toro. There's the kernel of interesting idea there as we glimpse the socioeconomic underpinnings of this galaxy far, far away in a way we've never seen before, but it's a digression whose payoff doesn't warrant the build-up. And when you're already the longest Star Wars ever made (two and a half hours!), some snipping here and there might not have been a bad idea.
Zaki Hasan, Zaki's Corner - Fresh
I’m not a big fan of Finn and Rose’s side adventure, which has the air of a spinoff story being tacked onto the main narrative (probably to give Finn a purpose, since Rey is doing her own thing with Luke). Apart from showcasing the power of hope on a younger generation, it’s not as well integrated into the seams of the larger story as it could’ve been.
Tomas Trussow, The Lonely Film Critic - Fresh
It’s Finn’s mission which takes the film off on a diversion where it didn’t really need to go. There’s a lot of comedic hijinks involved in all of this which George Lucas would have excised from the first draft of anything he ever wrote.
Niall Browne, Movies in Focus - Fresh
Much of the Canto Bight sequence feels unnecessary
Molly Templeton, Eugene Weekly - Fresh
First, both prominent new characters Rose and DJ seemed shoe-horned in, and Rose especially doesn't seem to have a real place in this film nor does she add anything to be hopeful about in the future. And while both Rey and Poe fans will probably be pleased with where their characters go, Finn sort of takes a step back, as he is sent off on a side adventure that seems like second-tier Star Wars. It's a diversion that takes up a good portion of the film and really serves no purpose to the overall story...worse yet, it seems to contain some heavy-handed political messages not commonly found, at least not this blatantly, in the Star Wars universe. These are more than just quibbles too: Most fans will not be used to the slow, lumbering pace or the general unevenness of this film...especially coming on the heels of the action-packed pacing that JJ Abrams brought in Episode VII.
Tom Santilli, AXS.com - Fresh
There’s some stuff that feels extraneous (the whole Canto Bight sequence, which seems to exist to set up a new Lando-like character played by Benicio del Toro), and the cycle of attack and retreat — mostly retreat — gets a bit monotonous.
Rob Gonsalves, eFilmCritic.com - Fresh
Muchas de las situaciones se sienten forzadas e innecesarias (por ejemplo, la aventura de Finn y Rose, me parece innecesaria).
Ruben Peralta Rigaud, Cocalecas - Fresh
Their jaunt to the casino planet of Canto Bight serves little purpose besides introducing Del Toro, updating the cantina scene, and offering up a tired CGI chase scene that wouldn’t have looked out of place in Attack of the Clones. Kudos (maybe) to Johnson for introducing income inequality to the Star Wars universe, but the entire sequence feels rushed and shoehorned into an already long movie.
Pete Vonder Haar Houston Press - Fresh
The weakest of these is Finn's. It's briskly paced and full of action yes, but let's just say a casino is no cantina... Worse, it also sees him interacting with Prequel Trilogy levels of CGI critters.
Karl Puschmann, New Zealand Herald - Fresh
But the worst distraction “The Last Jedi” has to offer involves erstwhile Stormtrooper Finn (John Boyega) and a Resistance maintenance worker named Rose (Kelly Marie Tran), a subplot every bit as visually and narratively inept as Lucas’ prequels were taken as.
J. Olson, Cinemixtape - Rotten
Finn’s entire storyline could be cut and the film would be better off. As Finn was one of the driving-force leads of The Force Awakens and also a charming character, this is a disappointing development. His adventure is such a low point that it would not seem out of place in one of George Lucas’ efforts from between 1999 and 2005, and it serves little purpose to the film’s overall plot.
Alex Doenau, Trespass - Fresh
there’s too much going on in The Last Jedi, and a lot of it feels like filler. Besides the aforementioned, stalled-out space battle, there’s a clunky sequence in a casino that goes on far too long, a lot of distracting cameos, and new characters inhabited by Laura Dern and Benicio del Toro, who bring close to nothing to the proceedings.
Bob Grimm, Reno News and Review - Fresh
Finn and Rose (a new addition to the principal cast) distract the audience with an overlong and ultimately unnecessary side plot.
Richard Dove, International Business Times - Rotten
And this plotline feeds right into the absolutely unforgivably terrible subplot, which is the adventures of Finn (John Boyega) the cowardly ex-storm trooper, and Rose (Kelly Marie Tran), the class-conscious engineer, who go on a fetch quest that is every bit as pointless as the whole matter of the military nonsense, only even worse, because it hinges on terrible comedy, bad CGI, and a spectacularly horrible moment when Johnson stops the film in its tracks to provide a ruthlessly on-the-nose lesson about economic inequality and the military-industrial complex.
Tim Brayton, Alternate Ending - Rotten
Some of what happens on the casino planet — called Canto Bight, and sure to figure in the next film — is goofy on a level as cringe-inducing as things we saw in the prequel trilogy; like, Jar-Jar Binks–awful.
MaryAnn Johanson, Flick Filosopher - Fresh
Johnson does his best to hustle from one location to the next, but the narrative has a tendency from time to time to drag. The biggest example of this are the scenes on Canto Bight. Which is a shame, because a huge chunk of the film’s message is established on these scenes. But the very nature of the story, with its many moving parts, inadvertently makes this section of the film feel like a diversion.
Chris Evangelista, Slashfilm - Fresh
The humour is kind of sour in other places, too, such as the silly neo-cantina scene as Finn and Rose track the whereabouts of a mysterious encrypter, who might be the rebellion’s last hope, into a sort of galactic Monte Carlo. The abundance of slapstick there and in other parts of the film doesn’t click and feels forced.
Diva Velez, TheDivaReview.com - Fresh
In an unnecessary and quite frankly preposterous third subplot, Finn (John Boyega) and a new character, Rose Tico (Kelly Marie Tran), race against the clock to locate an underworld figure who can help them neutralise the First Order’s tracking device, thus allowing the diminished rebel fleet to escape.
Vicky Roach, Daily Telegraph (Australia) - Rotten
Weak points come with awkward humour that lacks comedic rhythm and an unnecessary casino escapade, where a disposable underworld character DJ (Benicio del Toro) is introduced, that subsequently soft lens into what is essentially a children's adventure tale about animals
Craig Takeuchi, Georgia Straight - Fresh
Unfortunately, we keep getting dragged away from the only emotionally resonant portion of the film to watch Finn and Rose engage in sub-prequel hijinks on the casino planet. Everything here is forced and awful, visually uninteresting and often dark to the point of unwatchability, lousy with mawkish little kids making bug eyes at the camera as we marvel at the horror of economic inequality, and drowned in an atrocious patina of truly terrible CGI. It calls to mind the droid factory in Attack of the Clones and the pre-podrace sequence in The Phantom Menace. Most offensively, the whole Finn/Rose diversion has absolutely no importance to the forward momentum of the plot—it's utterly irrelevant, even nonsensical.
Sonny Bunch, Washington Free Beacon - Rotten
Not everything in the film works: a few of the goofier comic moments fail to land and true to the legacy of Lucas there’s a fair amount of eye-wincing dialogue. More importantly, the second act bows under the weight of too many narrative strands; Finn’s away mission comes off as a bit superfluous, as does Laura Dern’s Vice Admiral Holdo, and both Rose and the beloved Chewbacca (Joonas Suotamo) are sadly underwritten. In a trade-off that brings scope and complexity, Johnson has sacrificed narrative efficiency.
Christopher Machell, CineVue - Fresh
I didn't like the sequence in a casino--a callback to the Star Wars Cantina, of course, but also a chance to discuss the evils of war profiteers and the 1%. There are creatures there, there's slapstick, there's a heist of sorts, and it all harks back to my favourite of Johnson's films, The Brothers Bloom, in the interplay between the characters, in the lightness and clarity of the scheme. But it's tonally disruptive, and it introduces a trio of children who seem like part of a different film.
Walter Chaw, Film Freak Central - Fresh
Finn and Rose’s trip to a gambling planet – basically a space Monaco – flits between light fun and on-the-nose political narrative.
Richard Whittaker, Austin Chronicle - Fresh
It also begs the question why the space casino sequence, arguably the least relevant to the core story, wasn’t dramatically trimmed back. Aside from a throwaway final shot, this section of the film is the weakest – designed to depict profiteering space-capitalism run rampant (ironically, also depicting a stable of space-horses also running rampant).
Patrick Kolan, Shotgun Cinema - Fresh
But as ingenious as this setup may be, it also gives rise to the film's most pointless subplot. After waking from his coma, Finn (John Boyega) contrives a means by which he can disable the New Order's tracking device, albeit one that requires him to sneak off the fleeing vessel, travel to a Monaco-styled casino planet, track down a master codebreaker and infiltrate the enemy's warship undetected. This enormous MacGuffin sees Boyega partnered with the charming Kelly Marie Tran as Rose Tico, a Resistance engineer low in status but high in pluck. The problem is that their side adventure does absolutely nothing to advance the actual story.
Tom Glasson, Concrete Playground - Fresh
Unfortunately, John Boyega’s Finn, Oscar Isaac’s Poe and Kelly Marie Tran—as Finn’s new partner-in-rebellion Rose—are given the equivalent of busywork while the rest of the cast moves the plot along.
Simon Miraudo, Student Edge - Fresh
A detour to a casino planet where Finn and a resistance mechanic named Rose (Kelly Marie Tran) search for a codebreaker to help them disrupt the First Order's tracking of the retreating resistance ships feels like a trip into another movie. The stakes here seem far lower than the live-or-die scenario facing Poe, General Leia Organa (the late Carrie Fisher) and the others trying to make their getaway.
Greg Maki Star-Democrat (Easton, MD) Fresh
The only characters not doing a huge amount of growing are Finn (John Boyega) and mechanic Rose Tico (Kelly Marie Tran), and not for nothing, their subplot opens up a momentum drain that is the only weakness in The Last Jedi. Boyega and Tran are perfectly enjoyable, and their subplot isn’t a complete waste of time, but you start to feel the length of The Last Jedi when it veers off with them, and Finn’s arc is a pale echo of Poe’s so it’s not like much is being accomplished.
Sarah Marrs Lainey Gossip Fresh
Rey’s journey toward learning the ways of the Jedi is far more entertaining than Finn’s convoluted (and ultimately pointless) storyline
Josh Bell Las Vegas Weekly Fresh
Rose’s character is front and center in the film’s weakest sequences. We’re diverted to a city where the worst of the worst frolic. No, not the usual hives of scum and villainy. It’s a casino where the very, very rich cavort. The evil One Percenters! If you’re not immediately yanked out of the story here you deserve a prize. The accompanying dialogue is equally clunky, as is the reason all these vapid souls gained their fortunes.
Christian Toto, HollywoodInToto.com - Rotten
Far less successful is the time spent with the rebels on the run from Hux and the First Order. Not only is it centered on the slowest space chase in sci-fi history, but subplots featuring Poe, Finn (John Boyega), and Rose (newcomer Kelly Marie Tran) go absolutely nowhere. Sure we get introduced to DJ (Benicio Del Toro) and Vice Admiral Holdo (Laura Dern), but it’s with actions that fail to connect either through sheer stupidity or the simple truth that their absence wouldn’t change the story in the slightest. They’re obvious filler, and as is the Disney way (witness their Marvel films) the studio’s never met a character that couldn’t be jammed into a movie for no reason other than the misguided belief that more is better. Finn and Rose’s adventure in particular offers some additional action beats and a visit to a casino — think the Mos Eisley Cantina scene from Star Wars, but for the 1% — but it is meaningless noise.
Rob Hunter, Film School Rejects - Fresh
Meanwhile, what feels too much like the “B plot” side adventure has Finn and Rose on a mission that takes them into another film entirely, a sort of intergalactic James Bond-meets-Free Willy. It’s hard not to feel that their entire subplot could be axed in order to make The Last Jedi stronger and tighter, which is unfortunate.
Kaila Hale-Stern, The Mary Sue - Fresh
There is a whole section that feels out of kilter and harks back to the CGI naffness of the prequels — and is also virtually pointless to the plot.
Jamie East, The Sun (UK) - Fresh
The film’s epic 150-minute runtime allows plenty of room for Johnson’s inventiveness, but there’s also a tiny bit of fat in the middle of the movie, specifically in the Canto Bight scenes with Finn and Rose. The casino city itself is gorgeous and has some crazy-cool characters, plus Finn and Rose’s presence there shines a light on some new, worthwhile themes for the Star Wars franchise. However, in terms of the overall story, the whole escapade feels a little pointless and small. It doesn’t help that Benicio del Toro’s new character, DJ, who is part of the same storyline, is largely insignificant.
Germain Lussier, io9.com - Fresh
Star Wars: The Last Jedi does have a clear weak spot -- specifically the side plot that develops between Finn (John Boyega) and newly-introduced Resistance member Rose Tico (Kelly Marie Tran). Following a genuinely funny meet-up between the two characters, they are given their own special mission searching for a codebreaker who can assist in the battle against the First Order. But this storyline never feels particularly inspired or impactful as everything else going down in the movie. While it is constructed to fit with the larger themes of the film, features its own interesting expectation-flipping turns, and does eventually have a key impact on the macro scale, it's also the only part of the feature that ever feels expendable, and not helping anything is that it features the weakest visual effects of the blockbuster (especially during a second-act chase sequence).
Eric Eisenberg, CinemaBlend - Fresh
Finn and Rose’s mission takes them to Canto Bight, a kind of Monte Carlo peopled by extras from Babylon 5, and feels like it is just ticking the Weird Alien Bar box started by the Cantina. A ride on space horses also feels like a needless diversion, as does Benicio Del Toro’s space rogue, whose strange, laconic presence never really makes its mark.
Ian Freer, Empire Magazine - Fresh
It’s a shame, then, that the righteousness of Finn and Rose’s place in the film is undermined slightly by the limpness of their mission. Perhaps feeling there had to be some kind of Mos Eisley–esque sequence in the film, Johnson sends the pair to a casino city full of all kinds of creatures. It’s fun, sure, but the whole operation ultimately turns out to be a red herring. At least there’s some nice musing on liberation during this stretch, reminding us of the real stakes of this long story—freedom is, after all, what the Empire denies and the Rebel Alliance promises. And in a gorgeous third-act sequence—which includes the film’s true Empire Strikes Back homage—Finn and Rose finally get the emboldened moments they deserve. I just wish they fit more integrally into the central thesis of the film, that they were just as special, in their way, as Rey is, glinting with messianic power as she ascends.
Richard Lawson, Vanity Fair - Fresh
Of the three simultaneous plots, it’s Finn’s that sometimes drags down the energy, particularly with an introduction of a shady thief played by Benicio del Toro, the only new addition to the cast that doesn’t quite work; he seems to be acting in his own private movie, and it’s not as good as this one.
Will Leitch Paste Magazine - Fresh
Where the film struggles the most is on Canto Bight. Taken on her own, Rose isn’t a bad addition to the Star Wars mythos, and the movie definitely needs someone to play against Finn. Unfortunately, they lack the electric chemistry we saw between Finn and Rey in The Force Awakens, and their secret mission in a casino feels like it should be far more entertaining than it actually is.
Matt Goldberg, Collider - Fresh
Some action sequences are superfluous and unengaging. Benicio del Toro all but cameos as a sort of hobo hustler, while John Boyega’s Finn is sidelined, relegated to relatively inconsequential hi-jinx.
Alex Godfrey, GQ Magazine [UK] - Fresh
Finn (John Boyega) and newcomer Rose (Kelly Marie Tran) attempt an espionage mission that takes them to what is the Star Wars equivalent of the French Riviera. It’s a casino city named Canto Bight, and their adventures here push the Rick’s Café sensibilities from the original Star Wars’ cantina sequence to their limit. Nevertheless, this entire subplot amounts to a whole lot of padding while the real tough and revelatory decisions are made on Ahch-To.
David Crow, Den of Geek - Fresh
Plot-wise, I felt the entire side story at the casino world of Canto Bight was unnecessary. If you cut the entire sequence out of the film, it would have little impact on the core narrative.
Scott Chitwood ComingSoon.net - Fresh
Finn (John Boyega) wakes up, meets a admiring fan down in maintenance named Rose Tico (Kelly Marie Tran) and they head off on their own adventure, a detour that somehow combines the louche slickness of Cloud City and moralizing at its most Disney.
Joe Gross, Austin American-Statesman - Fresh
But The Last Jedi’s two-and-half-hour sprawl still includes an awful lot of clunky, derivative, and largely unnecessary incidents to wade through in order to get to its maverick last act. This is especially true when it comes to the plausibility-straining mission of stormtrooper turned Rebel Alliance fighter Finn (John Boyega) and puckish series newcomer Rose Tico (Kelly Marie Tran).
Sam C. Mac, Slant Magazine - Rotten
There are a couple of big names that fail to deliver much aside from, perhaps, realizing their childhood dreams of being in a “Star Wars” movie. A trip to a city that might as well be called Space Macau also fails to pay many dividends.
Christopher Lawrence, Las Vegas Review-Journal - Fresh
Case in point is the plot involving Finn (John Boyega) and new hero Rose's (Kelly Marie Tran) McGuffinesque mission to Canto Bight, which is of the ashtray-on-a-speederbike variety, and takes away from the tension cranked up elsewhere.
Harry Guerin, RTÉ (Ireland) - Fresh
The remaining 20% is made up of two different locales, one of which is entirely superfluous to the story. Essentially, there is a subplot that introduces Benicio del Toro’s mysterious work of eccentricity, except it doesn’t really do much of interest with him. Admittedly, it feels as if the character could be destined for bigger things in the final chapter, but I can only go off of what I watched, and well, the middle portion of The Last Jedi is stuck in the furthest setting from lightspeed. The journey expands to a space-Vegas full of various alien life forms and inhabitants, but it’s not as visually striking as previously explored planets. Additionally, by design, there seems to be filler injected simply because the other characters need things to do while Rey accomplishes what she needs to with Luke.
Robert Kojder, Flickering Myth - Fresh
The scenes on Canto Bight seemed like an unnecessary divert for Rose (a new character I actually really like) and Finn. This “casino planet” was like a scene right out of a low-budget Sy-Fy channel movie shot in Vancouver. It felt too familiar and earthbound to be a scene in an other-worldly scene in a Star Wars movie. The Rose/Finn alien horse race through the casino that ruined the galactic one-percenters good time and did some property damage was just ridiculous and should have been cut. Rose and Finn flopping around on the alien horse just looked like a bad theme park ride.
Chris Gore, Film Threat - Fresh
There’s a lengthy diversion to the casino planet of Canto Bight that feels pointless and tacked on just for the sake of giving us a cool new corner of the galaxy to feast our eyes on.
Chris Nashawaty, Entertainment Weekly - Fresh
And that's it for Part II. Happy Holidays to all my fellow fans and miners! Next week I will conclude with Part III, which will cover- well, let's just say it's the longest of this series by far. Heh.
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Literary Destiny: Primary Weapons!

Hey all, 30,000 words later, I've finished the rough draft of my thesis, so I get to reward myself with this!
It is an attempt to catch all the literary references in Destiny's flavor texts–I did armor last week, you can find that post here!
Obviously, since I'm not a writer in Destiny, nor do I know any of the writers, this will not 100% complete–but I read a lot, so maybe it'll be close!
Without more ado about nothing, here's the primary weapons! They're organized by class, and then roughly in descending order of rarity.

Auto Rifles

Fabian Strategy: Wait for enemy to make a mistake. Die. Stand by for Ghost Resurrection. Repeat as necessary.
Interestingly, despite its name being the an actual military strategy, the use of Fabian Strategy really doesn't seem in line with that strategy. The actual strategy is one of attrition, guerrilla warfare, and light skirmishes, as opposed to the frontline fighting the gun espouses. The strategy itself was named after Quintus Fabius Maximus Verrucosus Cunctator (can't make this stuff up), a Roman dictator who pioneered it against Hannibal, a legendary Carthaginian commander. Fun fact, his cognomen–or honorary last name–Verrucosus, means 'warty', a reference to a wart on his upper lip.
((GENESIS CHAIN~)): ~if(input(SIVA)) // echo Shirazi // output(death) // ask(not in vain)~
I think this is a reference to James 4:3:
3You ask and do not receive, because you ask wrongly, in order to spend what you get on your pleasures.
New Revised Standard Version. 'Ask not in vain', as it were. I'm not 100% about this one simply because it's not a great fit, but 'ask not in vain' is a pretty iconic phrase.
Monte Carlo: There will always be paths to tread and methods to try. Roll with it.
Uhh, so this is a reference to the Monte Carlo method, which, according to Wikipedia, is, "a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results." If someone with relevant expertise could explain this better, I'll edit it in, but for now, I'll take a whack at it: as a part of risk analysis, Monte Carlo methods allow you to simulate a large number of possible outcomes, so you can better make decisions under uncertainty. Of course, it is also a reference to the Monte Carlo principality in Monaco, particularly its opera-house-cum-casino, from which the RNG of the Monte Carlo method takes its name.
Abyss Defiant: We will not go quietly.
A reference to Welsh poet Dylan Thomas' "Do not go gentle into that good night", all of which is fabulous, but I will quote just a short stanza here:
Do not go gentle into that good night, Old age should burn and rave at close of day; Rage, rage against the dying of the light. 
As Guardians, we're pretty conditioned against the 'dying of the light', so this one definitely feels like a good fit.
Arminius-D: Unleash a torrent on your enemies with the Häkke Arminius-D.
The name is of Arminus (german, Hermann), a legendary German commander who lived in both the BCE and CE, and gave the Romans their greatest defeat at the Battle of Teutonberg, in 9CE. Arguably one of the most important battles in history, it likely stopped Roman advancement past the Rhine permanently–which is likely the "torrent" referenced in the flavor text.
Zarinaea-D: You provide the will, and the Häkke Zarinaea-D provides the way.
A Sacae woman, who also fought in battles. Wife of the Parthian (ayyyyy, see pulse rifles, below) King Marmares. Her story is related in Ctesias' history of the Persian empire, Persica.
Paleocontact JPK-43: An auto rifle, modified by Dead Orbit's superb technicians and specialists.
Paleocontact is the idea that aliens rendezvoused with early humans and influenced civilization. It is generally considered a pseudo-historic theory at best, and falls under "Ancient astronauts". No idea about the "JPK-43" part, unfortunately.
Questing Beast: You'll never catch it. But that's not the point.
A reference to Arthurian legend, the Questing Beast is a vicious monster, and a, "... subject of quests undertaken by famous knights such as King Pellinore, Sir Palamedes, and Sir Percival". Its description was quite ferocious:
The strange creature has the head and neck of a snake, the body of a leopard, the haunches of a lion, and the feet of a hart.[1] Its name comes from the great noise that it emits from its belly, a barking like "thirty couple hounds questing". 'Glatisant' is related to the French word glapissant, 'yelping' or 'barking', especially of small dogs or foxes.
More contemporary incarnations can be found in The Magicians series by Lev Grossman, and possibly South Park? Unsurprisingly, it also makes an appearance in the Merlin TV series. Thanks to Phoenity1 for pointing that one out!
Zero-Day Dilemma: There's no defense against it.
A reference to zero-day vulnerabilities, which are computer vulnerabilities found and exploited before the developers can come up with a solution or workaround–thus the 'zero-day' moniker.
For The People: I stand against the state of nature.
A reference to Thomas Hobbes' "natural condition of mankind", from Leviathan. A 'state of nature' was the theoretical idea of man's existence before society. A really interesting exploration of that idea is Ḥayy ibn Yaqẓān, a philosophical work by Ibn Tufail–Arabic, أبو بكر محمد بن عبد الملك بن محمد بن طفيل القيسي الأندلسي– which tells the story of a young man raised entirely in nature by animals, who only comes into contact with society later on in his life.
Izudabar-D: Millenia will pass, and still your name will ring out.
"Izdubar" was the initial translation of the name Gilgamesh, who of course is the protagonist of the Epic of Gilgamesh a fabulous (and surprisingly short!) ancient Mesopotamian epic poem, which is considered the first example of the genre.
Bronzed Miyamoto-D: An aggressive Häkke auto rifle, earned through glory in the Crucible.
A reference to the later-era (1600s) Japanese swordsman and strategist, Miyamoto Musashi–Japanese, 宮本 武蔵–and likely not the co-founder of Nintendo! In his later years, he wrote The Book of Five Rings, a treatise on strategy, tactics and philosophy.
Galahad-E: This extraordinary multirole rifle boasts a smartmatter frame, the key to remarkable capabilities.
More Arthurian legend! Sir Galahad is the illegitimate son of Lancelot and Elaine of Corbenic, ironically renowned for his purity and gallantry. He appeared quite late in the Medieval Arthurian legends, but became much more common in the later narratives, like Le Morte d'Arthur. Ultimately, he is considered to be the only night of Arthur's table worthy to see the Holy Grail and ascend to Heaven.
Shingen-E: The exemplary Shingen-E is built to pop skulls.
One of my old favorites (still sad I sharded it, though :( alas for small vaults), it likely references another 16th century feudal Japanese lord, Takeda Shingen–Japanese, 武田 信玄. A commander of "exceptional military prestige" during the Sengoku period, his alleged death by sniper was depicted by Kurosawa in the movie Kagemusha. It will be the 444th anniversary of his death on May 13th!
Longespée-A: When all around you is chaos, the dependable Longespée-A won't fail you.
A reference to William Longespée (literally, 'long sword' ( ͡° ͜ʖ ͡°)), 3rd Earl of Salisbury. Renowned for being friggin' huge and having a friggin' huge sword. Go figure. He died in 1226, and was buried in Salisbury Cathedral. Five hundred and fifty years later, his tomb was opened, and a well-preserved rat was found inside his skull. I guess you could say it was skulking around? He got ratted out, though!
SUROS TYR-14: Stable. Dependable. Rapid-fire. SUROS.
Reminding me of how much I hate Suros' flavor text style, I'm not 100% sure about this one, because most of the 'cheap' Suros weapons have three-letter acronyms at the end of their name, so this might be coincidence. But, Týr is an ancient Germanic/Norse god, either the son of Odin, by the Prose Edda, or Hymar, by the Poetic Edda. Associated with war and might. Had his hand bit off by Fenrir, and is therefore known also known as 'The Leavings of the Wolf' which is an honorific, rather than a dig at him. His name is also where we get 'Tuesday' (Týr's-day)!
Cydonia-AR3: The City can't rely on a steady supply of programmable matter, so the multirole AR3 uses it only sparingly.
A region of Mars, but also a surname of Athena. That region of Mars was also where we found 'the Face of Mars', a rock formation whose shadows made it look like a face. Pretty neat.

Pulse Rifles

Herja-D: Devastate your foes with the deadly precision of the Häkke Herja-D.
More from the Prose Edda! This is a Valkyrie (demigoddesses of war, they would ride into battles and pick the worthy dead to come with them to Valhalla) specifically named in one of the two Nafnaþulur lists. Etymologically, it is also related to the Old Norse herja and Old High German herjón, both of which mean 'destruction' or 'devastation'.
Apple of Discord: "For the Fairest."
Huge shout-out to G3vanB, I'll put their analysis here:
Eris, godess of strife, supposedly throws one:
An apple of discord is a reference to the Golden Apple of Discord (Greek: μῆλον τῆς Ἔριδος) which, according to Greek mythology, the goddess Eris (Gr. Ἔρις, "Strife") tossed in the midst of the feast of the gods at the wedding of Peleus and Thetis as a prize of beauty, thus sparking a vanity-fueled dispute among Hera, Athena, and Aphrodite that eventually led to the Trojan War.
https://en.wikipedia.org/wiki/Apple_of_Discord
The Apple was inscribed with ΤΗΙ ΚΑΛΛΙΣΤΗΙ The translation is the Gun's flavour text.
Interesting to note the Goddess of Strife's name ...
Hawksaw: A northwesterly wind is blowing.
Perhaps one of the more well-known references to our dear Bard, this is from Hamlet, Act 2, Scene 2, Line 351:
HAMLET I am but mad north-north-west. When the wind is southerly, I know a hawk from a handsaw. 
We're all mad, mad I tell you! Thanks to pocsaclypse for pointing that one out!
Parthian Shot: Who's got the last laugh now?
A military tactic turned literary term, a Parthian shot is an insult or retort delivered as the speaker was leaving. It eventually evolved into the much more well-known 'parting shot' in a delightful little bit of linguistic movement. It comes from a strategy developed by the Parthians, ancient Iranian peoples, where they would ride their horses away from the enemy while firing their bows at said enemy. Of course, it was also before the development of stirrups, so this was a technique that required a truly sublime mastery of equestrian skill. Imagine shooting a bow, while riding a horse, that you're only controlling with the muscles in your legs. Insane.
Smite of Merain (Adept): Barrel etching: "He parted them like a sea, which closed upon him again."
It's not exact, but any references to any parting of any seas are of course biblical in nature–Exodus, 14:21-15:19. Just taking the most similar quote I can find:
26 Then the LORD said to Moses, "Stretch out your hand over the sea, so that the water may come back upon the Egyptians, upon their chariots and chari- ot drivers."
14:26, NRSV. As usual, that particular act of God is followed with a great deal of praise.
The Messenger: From deep within the shadows it came—a messenger borne on black wings.
The personification of death often includes a pair of black wings. Crows and Ravens (and many other members of the Corvus family), often thought of as battlefield scavengers, are black. This feels like it should be a specific reference, but honestly it's more a trope than anything.
Hopscotch Pilgrim: It's a long road. Enjoy it.
In a seriously impressive bit of detective work, JohnnyFlack found that this is actually referencing:
Oh oh i found this while reading about the origins of hopscotch...
"In Cuba and in Puerto Rico it is called "La Peregrina" (meaning "Pilgrim Girl") and the squares represent the 9 rings the pilgrim traveler has to pass in order to reach Heaven from Purgatory according to Dante's Inferno."
Here's the Wikipedia article!
Moriaen-D: You are a child of many peoples, a protector of all cultures.
More Arthurian literature. This is a 13th century romance, called Moriaen, whose story of the titular hero follows him as he first attempts to find his father, and meets with famous knights of the round table, like Lancelot and Gawain. Once his father Aglovale is found, they return to his mother and take back her rightful lands. He is Moorish after his mother, but obviously is also a part of the Arthurian tradition. Thus the 'child of many cultures'.
Lump Distribution: This nimble rifle's on-board tactical systems keep a scrupulous tally of combat stats.
Besides looking totally neat, the gun refers to a Lump-Sum Distribution, which is, "... the distribution or payment within a single tax year of a plan participant's entire balance from all of the employer's qualified plans of one kind (for example, pension, profit-sharing, or stock bonus plans)." Thanks for that, IRS.
Painted Apollo MSc: A highly accurate Nadir firearm, earned through glory in the Crucible.
Our first Nadir gun! Apollo is the Greek god of, among other things, music, poetry, art, oracles, archery, plague, medicine, sun, light and knowledge. Wicked important, very well known. Has a sister, Artemis.
Painted Neptune MSc: A high velocity Nadir firearm, earned through glory in the Crucible.
I'm sensing a naming trend, though perhaps not a consistent! Neptune is the Roman god of the sea and freshwater, and is the counterpart to the Greek Poseidon.
Hotspur-A: Piezopolymer paneling makes the Häkke Hotspur-A a balanced war machine.
Hey! This is interesting. The green Häkke weapons are named after English noblemen! This one is after Henry 'Hotspur' Percy. Led a bunch of rebellions against Henry IV and was eventually killed at the Battle of Shrewsbury by an arrow to the face. Get rekt kiddo. He also featured as a character in Shakespeare's Henry IV, part I.

Scout Rifles

Fate of All Fools: *"The wise man knows his fate. The fool merely finds it."
I orignally thought this was a reference to Matthew, but turns out it's not–check out the story below!
A really excellent explanation of this from Voroxpete, which makes much more sense:
The Fate of All Fools - This one is actually a reference to a videogame... Specifically, Marathon, the series that Bungie created back in 1994, and from which many, many elements of both Halo and Destiny are derived. Rather apropo, given that the weapon was originally gifted to a long time fan who was recovering from brain cancer.
The specific reference is to this scene from Marathon 2:
Tycho's ship has been destroyed. The crater where it annihilated itself on Lh'owon's inner moon is still glowing. There were no survivors. With a focused message laser I burned his epitaph into the surface near the crash site, in letters three hundred meters high: "Fatum Iustum Stultorum."
The speaker in that scene is Durandal, an incredibly powerful rampant AI (wow, gee, its almost like Bungie have some kind of fixation on powerful rogue AIs or something). Tycho is another very powerful AI, acting under the control of an alien empire and sent to destroy or capture Durandal.
The phrase in latin at the end is a little bit wonky (hiring experts to get your dead languages right wasn't exactly a thing in nineties video game design), but it's more or less agreed that the intended translation is something like "The just fate of the foolish"...
Or "The fate of all fools."
Cocytus SR4: The Omolon Cocytus SR4 will drown your enemy in a river of pain.
Thanks to scapulargolem for this:
The 'Cocytus' is referencing the black river surrounding Dis/Hades (The underworld) in Classical mythology. It's mentioned many times in Virgil's Aeneid book 6. It's flavour text reflects this.
Incidentally, in some versions of the tale, the Cocytus Styx was supposedly the river Achilles was submerged in to make him invulnerable. He was held by his ankle, thus making his ankle his only weak spot–his Achilles heel (thanks to thyrandomninja for that clarification!).
And some additional context from Owasippe_Ninja! Thanks!
Awesome. Also, in Dante's Inferno, Cocytus is the frozen lake of the Ninth circle of hell, encasing not only Lucifer himself, but those who betray a bond of trust with others like benefactors, countrymen, and family. The ice is formed by the tears of the Old Man of Crete, which are described as being frozen sorrow and pain, and the frozen winds blown up by the wings of Lucifer. The worst betrayers (who aren't being devoured in the three heads of Lucifer) are fully encased in the ice in a the region called Judecca, named supposedly for Judas Iscariot (although there's more to Judecca than just Judas, check out its use in medieval city planning and general attitudes of Italian Christians of the time to Jews). So seems to fit the flavor text of "drowning enemies in a river of pain."
Additional small bit from another stealthy person, thyrandomninja:
is not just a reference to a literal river, but the Cocytus is also the river of lamentation, or mournful woe. It not only drowns the enemy in front of you by shooting them, but their friends and family are drowned in mourning as well.
Tuonela SR4: Hell will freeze over before the Omolon Tuonela SR4 will fail you.
Ahahah funny joke, Bungo. In Finnish mythology, Tuonela is the equivalent of Hades. In Finnish Christianity, it is the word used for 'Hell' in translations of the Bible. In terms of a literary reference, though, Tuonela is featured in the Kalevela, a Finnish national epic. The protagonist (roughly speaking), Väinämöinen, travels there to seek the knowledge of the dead. It, uhh, went okay.
The Hero Formula: It's just so satisfying!
Okay, this is referencing one of two things: either Heron's formula, alternately spelled Hero's formula; or the Hero's journey, which, frankly, makes slightly more sense? The first is a mathematical formula that gives the area of a triangle by requiring no arbitrary choice of side as base or vertex as origin, where A=√(s-(s-a)(s-b)(s-c)). It's satisfying, I guess? Math isn't really my thing. The second refers to the 'monomyth' or the "common template of a broad category of tales that involve a hero who goes on an adventure, and in a decisive crisis wins a victory, and then comes home changed or transformed". The idea was originally put forward by Jason Joseph Campbell in his 1949 book on the subject, The Hero With a Thousand Faces.
Lethe Noblesse: Do not forget. Never forgive.
Many thanks to Johnny_Dirtbird for this one:
Good job. One other that I had in mind is the Queen's scout rifle, Lethe Noblesse. The flavor text is "Do not forget. Never forgive." From dictionary.com - Lethe is "a river in Hades whose water caused forgetfulness of the past in those who drank of it." Noblesse is a French word that means nobility. I know it from the phrase 'Noblesse Oblige' - nobility obligates. Putting the words together, my guess would be something like 'forgetfulness of nobility.'
High Road Soldier: The survival of civilization depends on our willingness to choose conscience over expedience.
Per S0rrowS0ng and JohnnyFlack, this is likely a reference to the common idiom (I mean, it bascially defines the concept in the flavor text) 'take the high road'. It could also be a winking reference to the chorus 'The Bonnie Bonnie Banks o' Loch Lomond':
O ye'll tak' the high road, and I'll tak' the low road, And I'll be in Scottland a'fore ye, But me and my true love will never meet again, On the bonnie, bonnie banks o' Loch Lomond. 
Zero Point LOTP: This much fun should be outlawed.
thyrandomninja has a great and funny explanation:
I'll do what I can to explain. Every object has "energy levels", whether it be an electron, a molecule, a snooker ball, or a planet. The DIFFERENCE between these energy levels is imperceptible to us because we exist on the macroscopic scale (i.e. we're too big to see tiny differences), so to us it looks continuous. On the microscopic level (e.g. electrons, these energy levels are relatively larger, and much more noticeable, which is what ultimately leads to all the "weird shit" in quantum mechanics, that doesn't show up in real life scenarios). Energy states are usually categorised as n=1, n=2, etc, where n is the number of that energy level. (Electrons NATURALLY tend to operate in n=1 through ~20 [give or take whatever - CERN like to add a few thousand/million/whatever n's in their accelerators :P ] territory, whereas a person is always on n = several fucking million) Zero Point Energy is the energy of an object at n=1. There is no n=0 (for reasons i won't get into here), and therefore no such thing as "having no energy". There is always SOME amount of energy in any given object, and you cannot get rid of it (that "some amount" is negligible compared to things we see in our lives, but that's not the point).
Relating to Life Of The Party, this is probably saying there's no such thing as a dead party. There is always SOME fun to be had, no matter what - the very idea a "life of the party" person would embody.
Alternatively, it could be a jab at the "life of the party" philosophy, by saying that "yeah, there's some fun, but it's negligible, and i'm going to go home", meaning the description takes on a more sarcastic approach.
The Scholar: You can't pull an all-nighter when the sun never sets.
Not really 'literature', but too relevant not to include ;)
Also, per goldenboot76:
Everyone probably knows this already, but the other reasoning behind the Scholar scout rifle's flavour text is the fact that Mercury's orbital period and rotational period are one and the same. As such, half of Mercury is in eternal sunlight, and the other is in eternal darkness.
Hence, the "You can't pull an all-nighter when the sun never sets.".
Thanks for that!
Lampad SR4: Let your enemies know: death will be their only companion.
The Lampads, or Lampedes, were spirits of the underworld in greek mythology. They accompanied Hecate and generally went around doing spooky stuff.
Orphne SR4: If death is the Darkness's way, let our Light defy their desire.
Orphne was a specific nymph of the Greek underworld. Also an alternate translation of Caliga, the goddess of Darkness.
Painted Abbadon SR5: A single-fire Omolon firearm, earned through glory in the Crucible.
Sharing its name with the exotic machine gun, Abbadon is either a "place of destruction" or an Angel of Death. Either way, not pleasant.
Just a quick clarification from westen81, thanks!
Abbadon is most usually associated with the angel of destruction (not necessarily death)..
Painted Sorg SR5: A powerful Omolon firearm, earned through glory in the Crucible.
In a large number of Germanic and Germanic-derived languages, 'sorg' means 'sorrow' or 'grieving'.
Primed Díyú SR5: A long range Omolon firearm, earned through glory in the Crucible.
Following a clear pattern here, 'Diyu' is the Chinese conception of Hell.
Silvered Kín SR5: A highly accurate Omolon firearm, earned through glory in the Crucible.
A Turkic word, it means, simply, 'pain'.
Bronzed Yamaduta SR5: An accurized Omolon Scout Rifle, earned through glory in the Crucible.
The Yamatuda are messengers of Death in the Hindu tradition.
Thanatos SR5: Where Death follows, new life will grow. Where new life grows... Death will follow.
Thanatos is the Greek personification of Death. He is the twin brother of Hypnos, the God of Sleep. Referenced in the Illiad:
... then send Death to carry him away, and Sleep who is painless ... 
The Iliad, 16.453-4. Richard Lattimore, translator.
Xibalba SR5: Tiled with picocircuitry, the Xibalba SR5 is fiendishly accurate and hungry to grow.
How many different conceptions of Hell can we find? This particular one refers to the Mayan realm of the dead. It shares its flavor text with the Acheron SR5. The Acheron is both a real river in Greece, but also another one of the five rivers of Hades. The Cocytus (discussed above) flows into it.
Naraka SR5: There will always be new hells to conquer.
hahah, no kidding about those 'new hells'. This specific hell is a particularly diverse amalgamate, finding its place in Hinduism, Jainism, Sikhism, and Buddhism. Modified to 'Neraka' in Indonesian and Malaysian, it also describes the Islamic concept of hell. Moreover, it also describes the servants and spirits of Hell when modified to 'Narakas'.
Garmr SR1: Death is hungry.
Garmr is a dog (or wolf) of the Underworld in Norse mythology. He is, "the blood-stained guardian of Hel's gate".
Shinigami SR1: Death comes for the City's foes. Let's not keep it waiting.
Shinigami–Japanese, 死神–are spirits or gods of death. They invite humans to death, and rule over the underworld. Fans of the anime Death Note will also remember their appearance in that series.

Hand Cannons

The Last Word: "Yours. Not mine." —Renegade Hunter Shin Malphur to Dredgen Yor
Many thanks to andreisse for this one!
I know it's based on a gun, and a speech... I'll try and find it.
The Last Word is likely based on a real-life counterpart called Revolver No. 5. It was a weapon devised in 1928 by Elmer Keith, a "firearms enthusiast" from Idaho renowned for his six-shot expertise. He wrote about this weapon in 1929, in an article titled "The Last Word".
http://destinydb.com/item/3164616405/the-last-word
Here's a link to a .pdf of the article.
Gaheris-D: Balanced and dependable, the Häkke Gaheris-D is a true warrior's weapon.
More Arthurian legends! Gaheris was the nephew of Arthur, and a knight of the round table. He is described as "... valiant, agile, handsome, reticent in speech, prone to excess when angered, and possessing a right arm longer than the left".
Judith-D: Headshots are strongly encouraged with the Häkke Judith-D.
So, there are a lot of things this could be, but most likely it is referencing Judith of Bethulia, an Israelite who beheaded the Assyrian general Holofernes. Headshots strongly encouraged, indeed! Incidentally, that poem is found in the same manuscript as Beowulf–the Nowell Codex.
Kumakatok HC4: When the Omolon Kumakatok HC4 comes knocking, even the Darkness locks its doors.
The kumakatok are three Philippine spirits, who walk from door to door, knocking and bringing bad omens. One is supposed to resemble a young woman, the other two old men–however, they obscure their faces with hoods. Seriously creepy.
The Devil You Know: Let's make a deal ...
A reference to the phrase, "Better the devil you know than the devil you don't", this is the only weapon I know of that actually completes the phrase in game. The Devil You Don't was widely acknowledged to be simply a worse version of TDYK, not only being an impact class lower, but also with worse base range. That's commitment to the joke right there.
Uffern HC4: Omolon's Uffern HC4 sentences the City's enemies to burn.
In what should be a surprise to nobody at this point, Uffern is the Celtic version of Hell. Unfortunately I can't source it beyond a three-word mention in the Wikipedia article on Hell.
A very helpful clarification by Rapstah–much appreciated!
"Uffern" is literally Welsh for "hell". "U" is a near-close central unrounded vowel, or even a short "i" sound in southern Welsh. The sound "f" is represented as "ff" in Welsh, so if you represent it as "yfern" it's clear that it's derived from Latin "infernus".
I wouldn't say it's the Celtic version of Hell, it's literally just what you would call the christian concept of Hell in Welsh.
Byronic Hero: Brood, baby, brood.
A type of anti-hero created and embodied by Lord Byron. Byronic Heroes are: "a man proud, moody, cynical, with defiance on his brow, and misery in his heart, a scorner of his kind, implacable in revenge, yet capable of deep and strong affection". Think Hamlet, with a touch of Han Solo.
Also possibly another more modern reference, per getedm8–thanks!
This may be a stretch, but with the Byronic Hero's flavor text, it could be a reference to Saturday Night Fever. More specifically, the song "Disco Inferno" where the main chorus sings "Burn, baby burn!"
Vortimer-D: Where you come from is not important. It's for what you do that you will be remembered.
Vortimer, or Saint Vortimer, was another English legend. He can be found in Geoffry of Monmouth's Historia Regum Britainniae–my copy of which I've misplaced, apologies–where he is a described as a Britonic king with a strong distaste for Saxons. Worked out well, he died though.
Rience-D: You will not suffer these invader kings to live.
Hey, wait, are you telling me Häkke named another one of their guns after an English legend?! Yes, yes I am: Rience was an English/Irish/Scottish/British king named in Arthurian legend. He is variously described as the king of North Wales, Ireland, and 'many Isles'. He had the habit of edging his robe with the beards of Kings he had conquered–by the time Arthur came along, he had eleven. Arthur's, of course, was to be the twelfth invader king that he would crush. Didn't work out so well. Gosh, I really hope that's not a predictor.
LOCK_ARETE: Her excellence lies in swiftness.
A confusing one, because arete-Greek, ἀρετή–is literally 'excellence', especially in regards to efficacy, but also in terms of bravery. Arete is also the wife of Alcinous of Scheria, described thus in the Odyssey:
... Alkínoös married her and hold her dear. No lady in the world, no other mistress of a man's household, is honored as our mistress is, and loved, by her own children, by Alkínoös, and by the people. When she walks the town they murmur and gaze, as though she were a goddess. No grace or wisdom fails in her; indeed just men quarrels come to her for equity ... 
The Odyssey, 7.70-8. Robert Fitzgerald, translator.
It wasn't originally my plan for these to go in descending order of references, but hey, that worked out nicely!
As I said in the beginning, I'm sure I've missed some, so don't hesitate to point them out.
Thanks so much for reading, Guardians, I really appreciate it!
submitted by XKCD_423 to DestinyTheGame [link] [comments]

Ronaldo to AS Monaco rumor: the conclusion and confession

From: http://www.asm-vizu.net/showthread.php?19068-Infos-provenant-du-cousin-de-la-belle-s%9Cur-du-voisin/page123
In the name of all three of us, i want to honestly apologize to everyone who's feelings are hurt, the majority of our story is true, but of course there are certain parts that you can call "alternative truth"...we did all of this on our own, nobody from the club told us to do it and nobody else influenced our decision, from the start we were aware that sooner or later we'll have to explain ourselves, no matter what happens before the end of August...would we do this all over again, yes we absolutey would, it sounds cold-blooded but at that point we thought it was the best solution and we still think that is was the right move...i will break down the whole story to the smallests details and i will explain what was the real truth and what was the "alternative truth", hopefully some of you will understand us, and for others who are most definitely insulting us while they are reading this, it's alright, we don't mind it at all, we knew the risk and we accept the responsibility...
There are so many private messages and too many replys in this topic, so i really can't answer you all, i'm writing this first without knowing what you asked or commented while i was gone, if this huge post doesn't provide answers for your questions that you might asked, feel free to ask me again, either here or through private messages...please, i know that there are plenty of questions about our family and hopefully you will understand that i won't provide you certain answers for various reasons, most things about our familly are true, especially about father, while both son's education is purposely misleading for the reasons that i won't get into...also, nobody from our family has permission to meet in person with people who aren't in their inner circles, we are heavily protected and everybody new must go through tough security check, it sounds super shady, but that's the case with most similair families who are in our position, safety is always our priority...we are best friends with Fedorychev and we have good relationship with Rybolovlev and Vasilyev, we are also very good with Prince Albert, so don't worry about us, we know what we are doing and our motivation was very clear, so please avoid questions about our family and concentrate only on the questions about our football club...
Did you ever watch some movie that's based on a true story, but while you're watching you notice that certain things are added for dramatic effect, well that's exactly what we did, we needed to hype the story so that it has stronger effect...Ronaldo is not a done deal, that was the biggest "alternative truth", but there are resonable chances that we can get him this summer, i'll start from the beginning and i'll explain you his case...he indeed reached out to Rybo with desire to join Monaco in the near future, that has happened few months ago, but the chances of that actually happening were slim at best, until the whole tax fraud case in Spain, after that he became more and more unhappy in Madrid and his agent started sending signals to us that we should keep all our options on the table if the deal can be done, but still nobody really believed that it's possible to get Ronaldo this summer...then, on July 10 there was conversation between Vadim and Perez about possible Mbappe's transfer to Real, during that talk Florentino suggested that maybe we can give them €50M along with Mbappe if he receives transfer request from Ronaldo, but he didn't promise anything...after that meeting, we took number 7 from Rony Lopes just in case if something concrete happens before the transfer window ends, also Tielemans will get number 10 once Mbappe leaves, while Ghezzal will take number 17, meanwhile he will wear number 12...this is the absolute truth, but it wasn't bombastic enough, so we had to add special effects, there are 50% chances of Ronaldo coming to Monaco before the transfer deadline, it's still much better than 0%, but it's far from a done deal...we took the risk and predicted ahead that the deal will be made, we are still very optimistic that everything will be exactly how is planned, of course it's a huge gamble, it's like going to casino and putting all your chips on color red, hoping that everything will end perfectly...in either scenario we would come clean, if transfer happened or not, we planned to explain our actions and to apologize to all Monaco fans, this wasn't about creating something that doesn't exist, it was just getting ahead of everybody and putting things in proper context, sooner or later we would explain everything, no matter the outcome...
Why we did this in the first place...we wanted to pressure Rybolovlev to buy Ronaldo, it sounds stupid doesn't it, but don't jump to conclusions, there is a method behind the madness, we are doing very similar stuff in the business world, so we just applied the same approach here...in most cases leaking about something while the work is still in progress behind the scenes doesn't lead to the positive outcome, but this case is much different and here we needed to give a little extra push...when i say we wanted to "pressure" Rybo, don't take the meaning of the word literally, we wanted to "use" our fans and create enough excitement and hype, so that all this negativity about everything that is happening disappears, and that our fans start spreading positive messages to our club in all forms online, both on message boards and on various social media platforms, we wanted to reverse their negative feelings into positive vibes, we wanted to redirect their attention from probable departures to possible arrivals...
Now, listen to this carefully...everything that we said about Rybo and Vadim is completely true, but we left out one thing in order to present that everything was always perfect, so let's get back to the summer of 2014 and Falcao's exit, that was the only time when our President started rethinking about his future with our football club...when some of our fans started demanding that club gives them back money that they spent for season tickets, because we lost both James and Falcao, without bringing anyone of significance to replace them, when people were basically laughing at arrival of unknown Bernardo Silva who played for Benfica B, that was the moment when Rybolovev took all of that very personally and he was incredibly disappointed at out fans reaction after everything he did in order to save our club from going down to third league...everything that has happened that summer was a result of Financial Fair Play, because once Rybo saw the punishment that City and PSG received, he knew that we will be hitted even harder next year if we don't start cleaning our books...Vadim did everything humanly possible to balance our books and to still keep all other players even though Moutinho and some other guys started receiving offers, that summer totally redefined our initial project, and as i said it before, if there wasn't FFP, then Rybo would invest three times more money during the first couple of seasons, just like Abramovich did when he took over Chelsea, but rules are much different today than they were 14 years ago...also, when some of our fans wrote "Mendes Mafia" and when they started talking all over the place how our Russians only came to the club for financial reasons, without any real sports ambitions, and that they will very soon sell everything that we have, fill their pockets with cash and quickly disappear, well both Rybo and Vadim took that to their heart and they couldn't believe how all of a sudden our fans are so spoiled and how come their memory is so short...we always had PR problem, that summer was also the time when our President's name was in various tabloids with bombastic headlines, so pretty much the whole world started believing that he lost half of his fortune overnight and that he and Prince had terrible relationship, and none of that was true, but even today pretty much all of football fans who don't follow Monaco closely think that those things were true...again, the only reason why he had to dramatically changed our project was FFP and nothing else, in the end we were successful during that transition, even though there was strict monitoring of our books by UEFA, Rybo couldn't pump more of his personal money because of the rules and we were basically limited in how much money we can offer to our own players, so other rich clubs were able to offer bigger salaries to our players and we had to sell them in order to clear our books as soon as possible...that summer was the only time when Rybolovev had doubts about continuing as our President and majority owner, and the main reason were our own fans who got used too quickly on overnight succeess after Ligue 2, that they couldn't accept anything less than being on the same level as PSG...
Let's fast-forward to this summer, because something very similar started happening when the transfer window opened, all of a sudden our fans forgot that we won title after 17 years and that we dethroned our rivals from Paris even though our budget seemed laughable compared to their that's backed by the whole foreign state...from the day that Silva was sold to City and until the day that we signed Ghezzal, there was so much negativity towards our club from our own fans all over the Internet, soon all of that quickly reached the highest levels and once again, Rybo started to take it personally, not as bad as three years ago, but bad enough that he started rethinking about going after Ronaldo seriously, because if our fans are acting like that, after we had the best season in the history of our club, then what's the point of breaking the bank for Ronaldo if nobody really appreciates everything that he and Vadim did for us, during good days and during less successful days, why going all-in and making big financial risk to get one of the best players in the history of football, if our fans will quickly turned their back if things become a little more challenging for whatever reason, the level of negativity was like we have fallen to Ligue 2 once again and there's no light at the end of the tunnel...instead of having more confidence in the people who saved us from misery, fans get caught in the moment and they take every single rumour so personally and literally like the world is ending tomorrow if we sell player A and buy player B, of course football is all about business and fans are all driven by their emotions, well people who run the club also have emotions and Russians have tendency to take things too personally if they feel that their work isn't appreciated enough, so every bad word that reaches Rybo and Vadim can have certain effect, and this summer there's almost nothing else than bad words about how we are handling transfer window and pretty much everybody forgot how much obstacles we had in the past and how much successful we were last season...people were bashing Silva and Lemar because they were unknown, but now they can't live without them, they were bashing Mendy because OM fans were making fun of us for signing someone who can't even walk correctly, but overnight he became fan favorite, pretty much majority of young players that came in the past were welcomed with over-the-top scepticism, but in a year or two they became untouchable in the eyes of our fans...so instead of having more faith in our scouting departement and in our coaching stuff, everybody wants only confirmed superstars and everything else is disaster in advance, so instead of giving a chance to new players to prove themselves, fans already know that Mboula has low football IQ, that Diakhaby is average at best, that Lopes isn't even for Ligue 2, that Ghezzal only played two good games in his life, both against Monaco, that Imbula should retire because he lost all his talent overnight, that Jorge is too soft for french league, that Kongolo better switch to basketball, that Carrillo should change career to became construction worker, that Sylla is more suited for 100m sprint than football pitch, and so on and on...
Spreading story ahead of time about possible transfer where Ronaldo ends up in Monaco was the only way to stop negativity, of course some people are always negative no matter what, but good number of fans are driven by current events and their mood goes up and down depending on current rumours, in one hour they can go through all stages of human emotions, so it was very important to deliver really big and powerful rumour that will immediately change their mood and hopefully keep them in more positive state no matter what else is circulating in the rumour mill..saying the real truth that we have solid chances to get Ronaldo, but that many factors are in play, simply isn't powerful enough, you could say that about any given player, we needed clear and defined message that Ronaldo is a done deal and that everything else are just small details to be solved...the reality is that Ronaldo indeed has desire to come and that Monaco will do everything in their power to make that transfer, also it's true that Mendes and Perez have verbal agreement that Ronaldo's real release clause is at least five times smaller than the number in the contract that serves only for marketing purposes, so Monaco is willing to talk and Real is willing to listen, chances of getting Ronaldo are 50%...numbers concerning his transfer and his future salary are fabricated, we came up ourselves with those calculations, it's true that Perez said to Vadim how Ronaldo is worth at least Mbappe and additional €50M, so we used common sense and knowing the price of Neymar's transfer and various sums demanded by Monaco for Mbappe, we thought that €230M is the right numbers, just like we thought that Ronaldo's salary has to be bigger than what he's getting now, plus it would be logical that he wants bigger number than what Messi or Neymar are earning, so we came up with more than €30M...also, Ronaldo wasn't in the Principality few nights ago, but he had meetings with Bernard Arnault during his summer break and we heard strong whispers about LVMH thinking to invest more than €200M in CR7 luxury brand for 49% of ownership stake, so when Bernard Arnault popped up in Monaco few days ago, it was perfect to mixed up real and alternative truths, even though we were perfectly aware that everybody will be suspicious how come nobody saw Ronaldo in Hotel De Paris, we wanted that strong dramatic effect...also, of course he didn't had any dinner, but he had multiple meetings with both Falcao and Jardim in the previous months on various locations, it was more friendly oriented, but they did exchanged few words about potentially being on the same team...everything that was said about friendship between Rybolovlev and Ronaldo is also absolutely true, just like everything that was said about Rybo and Mendes and their various business and personal ties, the desire to bring Ronaldo is stronger than ever, but with such a big transfer there are much more complications than casually presented by us how it's a done deal...his 007 presentation is of course nothing but big "alternative truth" and those things can't be arranged until the contract gets signed, but we added up for dramatic effect because people can easily picture Ronaldo in elegant suit entering Monte Carlo Casino, doing few James Bond things and then changing into red-and white uniform and getting presented to all our fans gathered around Place Du Casino, we knew that this details will also raise eyebrows when people read it, but Ronaldo already had numerous marketing campaigns where he was dressed like Agent 007 while promoting various luxury brands...
We knew that many people won't belive in our story, even in real truth that getting Ronaldo this summer is more achievable than people think, and that dose of scepticism was enough for us to go all-in and pump the story throught the roof, so even if they don't believe, it will raise some doubts inside them that it's so crazy it might actually be true...of course, we knew that there will be people who will believe in every single word and that they will be hurt if nothing happens or if our story gets uncovered ahead of time, so once again, in the name of all three of us, i'm deeply sorry if we caused you some harm, we were aware that stepping on people's feelings will come back to haunt us, so we fully accept any responsability for what we did, any harsh words or insults are totally understandable and hopefully in the end you will find the way to forgive us, as i said it before, we are all Monaco fans and everyone with red and white blood in their veins is part of one big Monaco family that will stand for their beloved club both during good and bad times...for others who never believed anything that we said, and who don't believe in what is written in this big post, we just want to tell you that no matter what you think about us and about our intention, and no matter what you say about us now and in the future, we won't hold it against you and we perfectly understand your animosity after everything we did, but we are offering you hand of friendship and hopefully you can also forgive us one day, because we all have one thing in common that keeps us awake during long nights and that puts us throught emotional rollercoaster every weekend, and that thing is called love for AS Monaco...
Our main goal of creating enough buzz for Ronaldo to Monaco rumours wasn't intended for journalists, we couldn't care less if they will pick up something or find out on their own that there is reasonable chance of that deal coming to fruition...we wanted to get our own fans excited so that every time our club posts something on social media, they get flouded with positive comments and with Ronaldo mentions, just like how fans negativity quickly reaches to Rybo and Vadim, the same applies for positivity, if there is enough buzz from our fans, then Rybo will get even more motivated to do everything possible and bring Ronaldo now when many things are playing in our advantage, we had to stop negative comments from our fans and all Ghezzal trash talk that was talking place when he signed, so that people can concentrate on Ronaldo and his possible arrival...our little story lasted four full days and we knew that we can't last more than a week because we left enough breadcrumbs behind while creating all of this, plus ever since day one there was much bigger interest than we expected and suddenly the story started circulating all over the place, so more and more people were determined to haunt us down and i'm glad it came from our own fans, rather than from journalists who where working their sources like crazy in order to find out is there any credibility to all of this...as i said, we know how wrong it was to play with other people's feelings, but we felt that is was the right move to make and we would do it all over again, we feel that only something so dramatic can change the overall conversation that's dominating this summer among our fans, which is mostly highly negative, so by risking to hurt some people along the way, we decided to carefully craft our story, using mostly true facts, but decorating it with spicy details and other bombastic stuff so that there is enough of buzz created...
This should be enough, hopefully i explained our motivation and you can see what in our story was true and what was added like special effects, everything that was said about Mbappe, Lemar, Fabinho and the reasons about selling our players was true, except that if we can't get Ronaldo, we will try our best to strengthen our team with other proven talent that becomes available on the market...everything about Mbappe's father was true and while club wanted to keep him after season ended, more and more teams where chasing him while proposing much bigger salary than what we were prepared to offer him, so very soon it became clear that he won't extend and that it's better to sell him now while his price is incredibly high, instead of risking of losing him for peanuts or some potential injury that would dramatically decrease his market value...when we created this story, we wanted to protect Mbappe and tell everyone how he's willing to stay one more year, but that club is determined to sell him, we did this knowing that otherwise our fans will start harassing him online, just like what is happening right now, his father should receive all the blame, while Kylian should get a pass...chances of going to Real are still sky high, while City and PSG are very unlikely options, our club will try everything to use him like the main tool for getting Ronaldo, but things are complicated and hopefully our fans can remain a little bit more patient in the next three weeks, please show more support to Rybo and Vadim, because they didn't came to make money, they are here only because of their true passion for Monaco and they are planning big things for the future, your positive energy and words of support on message boards and social media platforms will give them more reasons to make us all happy...there are plenty of journalists and insiders with their special "sources" that are in 90% of situations just false, either planted on purpose by some agent or by some club, or completely made up in order to sell more newspapers and to get more clicks on the Web...so don't take every word literally, wait until something really happens, wait until it becomes official, don't jump the gun and don't get caught up in the moment, re-evalute every information that you hear, things are not always black or white like they seem, this is all one big grey area and multiple sides have multiple interests to do or say something during transfer window that might be true or not...
All in all, hopefully you understand better the whole story and why we did this and what was our motivation, wait until the transfer deadline and after that we can all togheter see how everything was handled and what was the final result...i don't have time to read private messages now or to read your replys before this post was made, but please feel free to post your questions if you have them, either here or throught private messages, and when i come back tomorrow morning i'll give my best to provide you more answers...we feel good that we did this and we think that it was needed at that moment, people can belive us or not, they can insult us or not, but we are the least important thing, as long as our fans are showing enough respect for our beloved club, and especially for Rybo and Vadim, we are perfectly fine with taking all the blame if something doesn't go according to the plan...AS Monaco will never be on the same level as the biggest clubs in the world, looking at all things combined, both on and off the court, but it can be the sexiest club on the planet and with everything that our President has planned for the future, from new traning center to fixing Stade Lous II, there are so many reasons for all of you to stay optimistic, and no matter what happens until the end of this transer window, we will always be one big red and white family...
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